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  #41  
Old 07-03-2010, 11:09 AM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The way pet scaling is supposed to work, is it varies the pets HPs and Stats for different levels. But the database, has the stats for the highest level pet. The way the scaling should have been, is it varies from the current highest level over a range of 5 levels total, with the database level as the highest.

When SOE changed pets, they made all pets summon the highest level.

So when it is patched, the lower level pets will hit for less, and have lower stats and hit points - So in that aspect it is a nerf.

THe current variance is varying up levels too, so that wont happen either. So max pet level will be lower - Another nerf.

But I am bumping up pet regen rates. The level 39 pet and up, will have the 30 hp regen rate as they should. The lower level mage pets will have 6 hp per tick regen rate like they should. These are all boosts in power.

I still need to work out the out of combat regen for pets, but this will help some.

Also the focus items are just totally borked.

The lower level mage focus items, should be pet specific, they should not increase pets max level or affect their hit rates. These are going to be nerfed to be like classic.

The higher level pet focus staffs of elemental masteries, will have about the same focus as they do now. But some stats will focus more, and some will focus less, depending on the pet. So the elemental masteries staffs will actually be of some use, to make the pet stronger.

That is it in a nutshell
Thank you for this information! I was wondering why at level 7 I could summon a yellow con pet, and why whether it was blue or yellow it seemed to have the same max hit. This is great to know, because I knew something was wrong with mage pets and knew that at the very least the level ranges would be fixed, but I didn't think the overall pet power (of an appropriate level pet) was out of whack which I'm glad to see I was right there.

Are you sure it's a 5 level range? I'm pretty sure it was 4 (get spells every 4 levels I think was the logic behind it) from when I played in classic.

All in all, this isn't going to affect me much since I'm only level 7 lol, and I'm glad to see this is being changed to classic, because I came here to re-experience the pain and unforgiving nature that was classic! Glad this is being fixed! I was more curious as to whether pet stats in general were just completely borked atm and if I should have expected baseline pet stats to be lowered for the appropriate level range pets.

Also one other thing I noticed (I'll make a new bug post if needed in the bug section) is that the level 4 mage Burn spell is currently set to take only 7 mana which is the same as the level 1 nuke (it should be taking 15).
  #42  
Old 07-03-2010, 11:23 AM
Maladien Maladien is offline
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Join Date: May 2010
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One thing that has really stood out to me as a bard is the agro of mez and slow/snare. I never remembered having any agro issues with bard songs until we got AE songs (Oops, ae Cantana to soon Loading Please Wait...).

The current agro generated by bard mez is super ridiculous. If I've hit a mob with mez 10 times that sk can chain cast disease cloud or anything else all he wants, it will still be glued to me till death. On the other hand, i can charm a mob multiple times and a tank can sneeze on the mob and take agro instantly. I remember charm generating a lot more agro than that. I'ts almost as if agro for charm and mez have been reversed.

One caveat to that is that on very rare occasions a tank will pull agro instantly even if mob has been mesmerized multiple times. Almost like there was a 1% chance of memory wipe on mez.
  #43  
Old 07-03-2010, 11:37 AM
Quitis Quitis is offline
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Quote:
Originally Posted by Maladien [You must be logged in to view images. Log in or Register.]
One caveat to that is that on very rare occasions a tank will pull agro instantly even if mob has been mesmerized multiple times. Almost like there was a 1% chance of memory wipe on mez.
Intresting you point that out. Due to the over aggro of Disease Cloud, i've found that SK's breaking my mes do just find pulling hate. Paladin's sometimes do ok as well as long as they try to double blind since a single one won't always do it. Warriors on the other hand, laugh. Even blues take multiple taunts before its safe to break mes.

Regardless. it wiped my mp out really fast on multi pulls, but I always, always, tash, mes, root. Root guarantees the tank tanks after breaking mes.
  #44  
Old 07-03-2010, 12:52 PM
JackFlash JackFlash is offline
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Quote:
I love how this disguised mage pet rage thread is actually working....... It doesn't matter if necros can split and solo any camp in the game and druid/wiz can quad kite levels in 30minutes, lets rage on mage pets.
What you forgot to mention is that quad kiting/splitting a camp actually took some skill. You act like every wizard has this ability once they get snare!

Most people got munched just trying to spool up the quad....
  #45  
Old 07-03-2010, 03:55 PM
theguyy theguyy is offline
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Quote:
Originally Posted by JackFlash [You must be logged in to view images. Log in or Register.]
What you forgot to mention is that quad kiting/splitting a camp actually took some skill. You act like every wizard has this ability once they get snare!

Most people got munched just trying to spool up the quad....
I quad on my wiz and druid I know it's not hard. Very few things in this game are actually hard, quadding is not one of them especially considering the risk vs. reward. And No FD spliting doesn't take skill either.
  #46  
Old 07-03-2010, 04:06 PM
Kainzo Kainzo is offline
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Paladin's stuns were always super high aggro. I could use stuns and nothing else in classic/kunark/veilous and keep absolute aggro (As long as I was keeping stuns coming in)
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  #47  
Old 07-03-2010, 04:38 PM
Hive Hive is offline
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If pets are being changed to fit how things worked in Classic great.

Are you going to do the pet nerfs like live? I think a lot of people would like to know now before they waste anymore time on a class that "might" be ruined for the duration of this server.
  #48  
Old 07-03-2010, 06:05 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Hive [You must be logged in to view images. Log in or Register.]
If pets are being changed to fit how things worked in Classic great.

Are you going to do the pet nerfs like live? I think a lot of people would like to know now before they waste anymore time on a class that "might" be ruined for the duration of this server.
And how should we do things like live?

Nerf them, don't put anything in the patch notes, and let people figure it out on their own?

Haynar
  #49  
Old 07-05-2010, 05:10 PM
hyrus57 hyrus57 is offline
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I'm also in the crowd that remembers the fire pet being barely able to solo a blue.
  #50  
Old 07-05-2010, 05:59 PM
Dagoth Dagoth is offline
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What about invis not breaking when you take fall damage? i seem to recall that pretty solidly, only dont take it out, im a warrior =) that might nerf us as bad as mage pets are taking it!!!
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