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#41
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Quote:
Are you sure it's a 5 level range? I'm pretty sure it was 4 (get spells every 4 levels I think was the logic behind it) from when I played in classic. All in all, this isn't going to affect me much since I'm only level 7 lol, and I'm glad to see this is being changed to classic, because I came here to re-experience the pain and unforgiving nature that was classic! Glad this is being fixed! I was more curious as to whether pet stats in general were just completely borked atm and if I should have expected baseline pet stats to be lowered for the appropriate level range pets. Also one other thing I noticed (I'll make a new bug post if needed in the bug section) is that the level 4 mage Burn spell is currently set to take only 7 mana which is the same as the level 1 nuke (it should be taking 15). | |||
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#42
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One thing that has really stood out to me as a bard is the agro of mez and slow/snare. I never remembered having any agro issues with bard songs until we got AE songs (Oops, ae Cantana to soon Loading Please Wait...).
The current agro generated by bard mez is super ridiculous. If I've hit a mob with mez 10 times that sk can chain cast disease cloud or anything else all he wants, it will still be glued to me till death. On the other hand, i can charm a mob multiple times and a tank can sneeze on the mob and take agro instantly. I remember charm generating a lot more agro than that. I'ts almost as if agro for charm and mez have been reversed. One caveat to that is that on very rare occasions a tank will pull agro instantly even if mob has been mesmerized multiple times. Almost like there was a 1% chance of memory wipe on mez. | ||
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#43
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Quote:
Regardless. it wiped my mp out really fast on multi pulls, but I always, always, tash, mes, root. Root guarantees the tank tanks after breaking mes. | |||
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#44
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Most people got munched just trying to spool up the quad.... | |||
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#45
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#46
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Paladin's stuns were always super high aggro. I could use stuns and nothing else in classic/kunark/veilous and keep absolute aggro (As long as I was keeping stuns coming in)
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#47
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If pets are being changed to fit how things worked in Classic great.
Are you going to do the pet nerfs like live? I think a lot of people would like to know now before they waste anymore time on a class that "might" be ruined for the duration of this server. | ||
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#48
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Nerf them, don't put anything in the patch notes, and let people figure it out on their own? Haynar | |||
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#49
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I'm also in the crowd that remembers the fire pet being barely able to solo a blue.
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#50
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What about invis not breaking when you take fall damage? i seem to recall that pretty solidly, only dont take it out, im a warrior =) that might nerf us as bad as mage pets are taking it!!!
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