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#1
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![]() So I've been playing here about a month or so and I just thought I'd start a thread for people to post things that really stand out as different from classic in a game changing way.
For me this has been pets ability to tank. The DPS seems fine except pets could never tank this well in classic. For example, my girlfriend has a 25 mage with fire focus and the fire pet can solo RED con mobs.. literally solo them with no help because it tanks so well and DS eats them up. The DPS of fire pet was the same but it required chain heals practically to keep it up through a fight with a red and that was iffy. I am hopeful the upcoming changes to AC will alter this though. Another thing is the ability of SK/Paladin to get aggro. Disease cloud was never an instant "I win aggro" button in classic. The slightly off aggro on spells has a major impact on the game overall. This is like a huge nerf to warriors that didn't really exist in classic and also makes the game more boring than it used to be imo. Every group wants an SK/Paladin tank so that aggro is 100% dealt with and that shouldn't exist to the degree it does now. Anyway, that's all I can really think of but these two things constantly remind me I'm on an emulator because I think to myself, "On this server pets are ridiculously overpowered" or "I forgot that here disease cloud is +1000 aggro". Overall the experience has been great and pretty close to classic. I just wanted to hear from others what the major differences are in their opinion. tl;dr I think pets are OP and disease cloud should should be nerfed because they ruin that classic feeling | ||
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#2
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![]() Actually the whining about pet classes is pretty close to Classic.
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#3
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![]() mage pets were always ridiculously overpowered in classic....they smooth out a lil in kunark/velious
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#4
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![]() Quote:
I played a Mage in classic-velious+. Mage pets especially in 51-60 range started balancing out, but they were extremely powerful in the mean time, especially if you got the pet focuses (torch, broom, shovel, stein). I remember soloing reds back in classic, it wasn't always easy, but it was doable. | |||
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#5
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![]() you can't outrun a normal mob (i.e. dervs in EC). YOu definitely could in classic
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#6
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![]() Actually, yes, disease cloud was insane aggro in classic. At some point they reduced aggro significantly from disease counters (mainly for slows) and DC got caught in the crossfire. It started a shitstorm on the SK forums and with the devs, and the devs stance was that while the nerf wasnt intended, it was appropriate since a 10 mana level 9 spell being the main aggro gainer was overpowered.
Also, I remember pets tanking extremely well through Kunark and Velious even. The earth pet would often be a more efficient tank (from a HP standpoint) for a cleric to heal with CH than a warrior or knight. It seems to me you must have started playing during late Kunark or Velious, not actual classic. | ||
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#7
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![]() in fact, mage pets are not as strong here as they were in classic ...
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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#8
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![]() Mage Pets are getting a stat pass as we speak.
And yes, disease cloud really was that much aggro.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#9
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![]() Quote:
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#10
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![]() You need evidence in the form of logs, posts on websites from the classic area, etc. Without those, your "glaring inaccuracies" are more like "fading memories."
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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