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  #21  
Old 01-24-2013, 04:43 PM
Nirgon Nirgon is offline
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Exactly that 51 value accounts for EVEN levels. I was never in favor of the 8 level range. 4 seems fine to me. Lets people get to at least 55 without being griefed by 60s. Most classes become MASSIVELY more powerful at 59/60.
  #22  
Old 01-24-2013, 04:46 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Exactly that 51 value accounts for EVEN levels. I was never in favor of the 8 level range. 4 seems fine to me. Lets people get to at least 55 without being griefed by 60s. Most classes become MASSIVELY more powerful at 59/60.
if there wasnt so much pvp in kc/dl maybe 4 lvl range would work. i think lvl 55 OOR bards/healers would bring alot of grief though. KC would need to be a FFA zone if it already isnt. not sure tbh.
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  #23  
Old 01-24-2013, 04:48 PM
Nirgon Nirgon is offline
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And 49 ones don't? =P

Trust me as a higher level, I'd wish more people were in range but it isn't even a fight.

60wiz vs 52... anything. 60 wiz vs 56 anything is still even a horrible beating even with classic resists.

More to it than that for sure, I'm well aware and don't feel like writing shelves of pages explaining it all for educational/trollable purposes.
  #24  
Old 01-24-2013, 04:49 PM
SamwiseRed SamwiseRed is offline
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would be nice in a way. i would love to make VV's lvl cap 52 for a bit so we have a stab at some dragons without getting murdered by 60s all day.
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  #25  
Old 01-24-2013, 06:18 PM
Tavrin Tavrin is offline
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Nirgon,

Resist's aren't nearly as bad as they were the first few months of the server.

Root's are not a common tactic anymore unless someone is running for the Zone to plug. No one is mass rooting, because it doesn't land enough to waste the cast and gem refresh time.

Whirl hasn't been an issue for a long time, and see's no use at all in high level pvp.

There are still some quirks to work out with Earth Pet root, but I think that is more of a bug than a resist issue. I've been chain rooted by mage pet at 119mr, but a player may stick 1 in 10 roots.

The thing that differs here from live is that there appears to always be a chance for root to land regardless of MR (which unfortunately is a clear design decision by Null in contradiction to classic), and that it doesn't break on damage as it used to on live.

On live if a root snuck through, 2 melees wouldn't just beat you down for 48 seconds, it would break quickly; but if someone landed a snare or darkness you would have to pumice it (or fire nuke yourself if snared) or get owned. This server is the reverse, if a snare or darkness ever gets through you can strafe around in a circle for a few seconds before it goes away and roots last the full duration.

So if you would like to join in the discussion of how resists should change from what they are now, and not what they were when the server started, you will need to play and test how they exist in the game today.

I'd say were about 80% of what live was in the velious era. Not perfect, but not the end of the world either
Last edited by Tavrin; 01-24-2013 at 06:21 PM..
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