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#11
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Do reasonably affordable one handers really out-DPS a staff of battle from 20-50ish?
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#12
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#13
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#14
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Lord knows I won't be able to find the posts, but I quite clearly remember reading on these forums, from reliable sources, a couple of months ago, that aggro comes from potential damage. AKA if aggro per second is based (there is a formula to it, it isn't a 1:1 thing) off of the DPS a person would do if he hit with every swing he takes and every one of those hits was for the maximum potential damage.
So slow vs. fast doesn't mean anything, apart from the formula having some bias in favor of faster weapons because it overvalues damage bonus damage compared to the rest of the potential damage from a swing, because swings generate aggro, whether they are hits or misses, and the amount generated is based on the potential maximum damage per swing. You could potentially have aggro spikes and lulls still, but it would be based on bad luck with the double attack RNG, not with hit/miss. | ||
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Last edited by Tecmos Deception; 01-05-2013 at 05:42 PM..
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#15
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http://www.project1999.org/forums/sh...ad.php?t=39361
This wasn't the discussion I remember from a few months ago, though. Ah ha! Found it, just had to look through my post history for a few minutes. Rogean says aggro is based on damage potential (well actually he says on "swings," but whatever) http://www.project1999.org/forums/sh...722#post586722 | ||
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Last edited by Tecmos Deception; 01-05-2013 at 06:03 PM..
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#16
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#17
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#18
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Loraen is so awesome.
I love reading about this stuff. | ||
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