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  #51  
Old 12-30-2012, 11:58 PM
Slave Slave is offline
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Quote:
Originally Posted by Ephi [You must be logged in to view images. Log in or Register.]
People found exploiting this will be hit hard, just like they have been (despite the assumptions of many posters in this thread, who have zero clue what they are talking about, as usual).
Hey dude remember that time like about a year ago when about 300 accounts were found to be using invasive third party programs, and they didn't ban them? We do.

The price of freedom is eternal vigilance; we'll be watching.
Last edited by Slave; 12-31-2012 at 01:00 AM..
  #52  
Old 12-31-2012, 12:44 AM
Kassel Kassel is offline
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Posts: 682
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an exploiter left unbanned is an exploiter condoned.
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  #53  
Old 12-31-2012, 03:45 PM
Sundawg Sundawg is offline
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Quote:
Originally Posted by Boilon [You must be logged in to view images. Log in or Register.]
spawning the skeletons at mass.
This was a bug.

Fixed, pending update.
  #54  
Old 12-31-2012, 04:30 PM
Rovas Rovas is offline
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Join Date: Jan 2012
Location: Florida
Posts: 30
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Thank god this exploit will be removed. I have got in to countless arguments with idiots who think spawning as many rooted skellies as they want, that don't attack, is fine. It was clearly put there for a single spawn in, for a quest. Not for a group of tards to sit around and spawn in 10 at a time and get level up with only the loss of arrows/mana. No risk it goes against everything EQ is.

GTFO l2lvl

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  #55  
Old 12-31-2012, 05:03 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Sundawg [You must be logged in to view images. Log in or Register.]
This was a bug.

Fixed, pending update.
Thanks Sundawg, Expansion, err Faction, err Full patched Dev!
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