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  #41  
Old 08-13-2012, 02:11 PM
sedrie.bellamie sedrie.bellamie is offline
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let's say a pipe drops from pawbuster in KC. Everyone /random for it and let us say that a ranger wins the role. That ranger could sell the MQ for mabye 10-25k nowadays. That ranger could maybe buy a Tolans BP for that, or several pieces of armor or weapons. How is that ranger not suppose to roll on an item if selling that item makes their character better?

If not a ranger, then it could be any class. If that random class can use the plat to make themselves better by buying spells and items then more power to them.

Let us say a mage wins the pipe and sells it for 15k and buys a COTH for 15k. Then that mage is a better mage for winning a pipe. That mage is more useful in groups and soloing. How else is that mage going to get better? Somtimes a big pa day like getting a pipe to sell for MQ, or even at lower levels selling jboots for 5k, that might make the player enough plat to make their character better.
  #42  
Old 08-13-2012, 02:26 PM
falkun falkun is offline
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NBG people, why would you want to subjugate your groupmates for your selfish gain? They are putting in the same time you are being at that camp helping you exp or kill the named you need. If they have not agreed to other loot rules, why should they not be entitled to the rewards of the camp the same as you? Are you inherently better than your groupmates because you are fighting in a place that benefits you?

If that is the case, then clerics shouldn't group in places that don't offer cleric loot, enchanters should eschew camps without chanter loot, and warriors/knights should avoid camps without drops for them. Now no one groups anywhere because beneficial loot doesn't drop for them where it drops for others. If you want people to get together, give them the incentive to do so, let them roll.
  #43  
Old 08-13-2012, 02:35 PM
Itap Itap is offline
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Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
let's say a pipe drops from pawbuster in KC. Everyone /random for it and let us say that a ranger wins the role. That ranger could sell the MQ for mabye 10-25k nowadays. That ranger could maybe buy a Tolans BP for that, or several pieces of armor or weapons. How is that ranger not suppose to roll on an item if selling that item makes their character better?

If not a ranger, then it could be any class. If that random class can use the plat to make themselves better by buying spells and items then more power to them.

Let us say a mage wins the pipe and sells it for 15k and buys a COTH for 15k. Then that mage is a better mage for winning a pipe. That mage is more useful in groups and soloing. How else is that mage going to get better? Somtimes a big pa day like getting a pipe to sell for MQ, or even at lower levels selling jboots for 5k, that might make the player enough plat to make their character better.
We all understand your reasoning, it just didnt work that way back in classic, at least not the majority. Tradable items were usually /ran, but no drop items specific for a class-only quest were not. It was defaulted to that person, and nobody thought twice about it. From my memory, the only time no drop items were /ran and MQ'd was if nobody in the group/raid could use. This "WoW" type mentality kills what classic eq was
  #44  
Old 08-13-2012, 02:44 PM
Houdiny Houdiny is offline
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When EQ live released there wasn't this much selfishness that I can remember. Sure there was issues and sure people gained a bad reputation for doing things. I'm not saying nothing ever happened. But it seemed NBG was the consensus on my server and it held true for a long long time.

Maybe the fact that other games have come out since and people have adopted new rules they like to play by, I don't know. I just remember EQ being a more friendly, non greedy experience then this server.

And it doesn't just extend to loot in a group. Raid mobs were taken turns on. You had elite guilds that would let a guild try a mob once or twice and if they had no luck the elite guild would move in and take it out. But all guilds were at least shown the respect to try and take a target down. Not trained in the process of trying to progress. After all how do you know you can or can't kill something until you try it. And furthermore experience gained on an encounter goes a long ways. Maybe letting a guild attempt something a few times then allows them to be able to complete an encounter later on. Instead of just deeming every raid mob in Norrath on this server to two guilds and no more.

As for the people who suggest that a person can random on something and take it to sell that is all good and well but what if said person was in that particular group to obtain that very item. He now doesn't have it and considers his time wasted. I'm not saying I wouldn't play with these types of people either. I'm just saying that stuff like this sticks with people and when it comes to deciding whether to invite someone to a group or not plays a large part in whether or not you have had good memories grouping with them or all bad. I have certain people I will not invite to a group. If they stumble into my group I don't leave, but when the opportunity to get someone else is there I employ that right
  #45  
Old 08-13-2012, 02:54 PM
falkun falkun is offline
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From my experience on Live, lots of people were unselfish and then there were a few people who abused NBG with a very loose definition of "need". This server just removes NBG from PUG groups so that it can't be abused. Why is CYA considered selfishness?
  #46  
Old 08-13-2012, 03:01 PM
Houdiny Houdiny is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
From my experience on Live, lots of people were unselfish and then there were a few people who abused NBG with a very loose definition of "need". This server just removes NBG from PUG groups so that it can't be abused. Why is CYA considered selfishness?
Well for starters your putting your "potential benefit" over the direct benefit of others. Sure you can sell that item, but are you going to get what you need out of it? Are you going to get enough gear that you might need to help your future groups even more? Are you going to dump it all on an alt and play him to level 10 and sell the items off?

Just to note, I have stated there is merits to both sides of this argument. And I don't condemn people for thinking differently than I do. Just discussing, trying to get a feel for how people operate on the server as I am fairly new.
  #47  
Old 08-13-2012, 03:08 PM
falkun falkun is offline
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Its direct benefit to you only if you use the item, until then its potential, just like the sale of the MQ. For instance, there was a warrior who received a hand of maestro for his epic over anyone else at the Maestro kill (who is still fairly contested on this server because of the epic piece). The player then sold the warrior and the new owner, figuring he wouldn't complete his epic, sold the hand MQ. That "direct benefit" you speak of could have happened on this warrior account, but instead the player decided to get "direct benefit" out of MQ-ing something usable for him.

NBG all you want, when you realize you've been played you'll cover your own ass the next time. Most players on the server have been burned, so they don't do NBG to help keep themselves from being burned again.

If you are going to claim need on an item, then find 5 people willing to let you claim need, friends or guildees tend to fit this bill the most.
  #48  
Old 08-13-2012, 03:25 PM
Happyfeet Happyfeet is offline
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Quote:
Originally Posted by Kratzy [You must be logged in to view images. Log in or Register.]
Rolling dice is luck? Should even out?!?!?

Okay let me regale you with an experience from back in my live days:::

Paladin lvl 65 killed frenzy..... hmmm...... not exaggeratting at least 150 times. Rolled on every one. NEVER got an FBSS...... That sound even'd out to you?
I always loved when you replace one person with a new one, then the next spawn is frenzy, they roll and win, and ta da now they have to camp....

So everyone putting in equal time in camps is also BS.
http://en.wikipedia.org/wiki/Probability
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  #49  
Old 08-13-2012, 03:36 PM
Splorf22 Splorf22 is offline
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IMO "need" groups are far more greedy than "greed" groups. After all, the guy claiming need is the one who is demanding the item simply because of a few flags on which race/class can use it.

Of course I don't usually roll on MQs but if a RBG drops I'm definitely getting out my dice.

NBG/G seems to be one of those things people just have strong visceral feelings about.
  #50  
Old 08-13-2012, 04:09 PM
Arclanz Arclanz is offline
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The items are no-drop because the game designers wanted the quest-goer to loot the item, themself. MQ is an exploit; plain and simple.
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