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-   -   Multi questing still going strong... so says the economy? (/forums/showthread.php?t=81441)

Toodles 08-12-2012 04:09 PM

Multi questing still going strong... so says the economy?
 
Multi-questing serves only two purposes

A) Making money
B) Holding onto items for 'friends' or 'guildies' - or by extension holding onto items with one character of yours for another. You were there but you weren't really there.

Money and questing is a pretty large taboo in MMORPG. The fact many quest items were NO DROP is the common sense part.

Simply because Sony introduced MQ, doesn't mean it's a good thing, and certainly we know they introduced a lot of things that weren't good.

And as for holding items for other people; that's fine, if the item is not usable by someone already with you.

Unfortunately people tend to overlook this. I've seen countless groups now where an item can be used by someone in the group, but they've been told to random/roll because it's multi-questable - as if that suggests it transcends need before greed.

Regardless of the argument classic versus non classic, decency and courtesy do not have to be void of group experiences just because a lot of items are able to be multi-quested.


We should have never had MQ here, it only serves to better the greedy, lazy or not-logged in. Dropping the MQs forces people to loot their own items or farm legitimate sellable items.

Isn't that half of what made the game appealing to those who like difficult experiences?

Apologies if I've ever been grouped with someone whom lost their item because I didn't speak up against it or couldn't prevent it.
And I guess lastly, as a head's up - don't assume people will treat need before greed with any sort of respect because when classic was classic, need before greed was an attitude, not a button on screen.

Itap 08-12-2012 04:11 PM

Quote:

Originally Posted by Toodles (Post 705251)
Unfortunately people tend to overlook this. I've seen countless groups now where an item can be used by someone in the group, but they've been told to random/roll because it's multi-questable - as if that suggests it transcends need before greed.

This should never happen

Soandso 08-12-2012 04:11 PM

join date.....august 2012.... just sayin.....

stonez138 08-12-2012 04:15 PM

Yeah, he hasn't been around long enough to face the sad reality that there is no nbg on this server...

Psionide 08-12-2012 04:21 PM

so if I can sell an item for PP and get the item I NEED what is the difference?

Itap 08-12-2012 04:47 PM

Quote:

Originally Posted by Psionide (Post 705268)
so if I can sell an item for PP and get the item I NEED what is the difference?

because the person who is going to need it is going to use it, youre going to sell it.

Arrisard 08-12-2012 04:49 PM

Zero fucks over people crying in some deep dungeon because they want their pixels defaulted to them simply because they couldn't be troubled to ask how loot was being done or the person getting them there didn't say either because of some retarded social taboo that says "asking how loot is done in a random pickup group before shit actually drops means you're a loot whore".

Ask. If you don't like it, don't go. If you're asking someone to join you, you tell them when you ask them to come. If they don't like it, tell them not to come.

Otherwise you get these absolutely retarded discussions about the "moral ambiguity of profiting off multi-questing practices" (lol).

planeofdreams 08-12-2012 04:51 PM

Quote:

Originally Posted by Psionide (Post 705268)
so if I can sell an item for PP and get the item I NEED what is the difference?

Not saying I agree with the original poster, but I'm pretty sure all the "greed" in "need before greed" means is "I want this to sell for money." Everyone wants plat to upgrade their character but when the option occurs that an item that IS an upgrade drops then the "need" means "I can use it right now". We can argue day and night about whether or not upgrades in plat or items have the priority, but I think you're specifically missing the point when you redefine a pretty standard principle in mmo gaming.

Orruar 08-12-2012 05:01 PM

Quote:

Originally Posted by Toodles (Post 705251)
Multi-questing serves only two purposes

A) Making money
B) Holding onto items for 'friends' or 'guildies' - or by extension holding onto items with one character of yours for another. You were there but you weren't really there.

You forgot C) Using extra money a person has laying around to save many hours of camping some rare random quest piece, or obtaining an item that would otherwise be very difficult or impossible to obtain.

I'm not surprised you would leave out the person who benefits most from MQ'ing.

Enderenter 08-12-2012 05:04 PM

Quote:

Originally Posted by Toodles (Post 705251)
Unfortunately people tend to overlook this. I've seen countless groups now where an item can be used by someone in the group, but they've been told to random/roll because it's multi-questable - as if that suggests it transcends need before greed.

Seems to me the issue you have is with groups not being NBG (which most random groups are not). Not sure why you made a long thread about MQ contributing to this, since groups haven't been NBG on here for years.


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