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#1
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I haven't played with the scenario you describe, but I do know that as a warrior, when I pull a mob to camp on p99, it will often turn and whack a sitting caster as it comes in, if I don't build enough agro on it first.
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#2
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The way I remember it mobs like Sand Giants and Specters would aggro people even if they were chasing someone else only if they had 0 damage done to them by the person they were originally chasing(proximity aggro).
I seem to remember if they took any damage they would concentrate solely on that source of damage. | ||
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#3
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This mechanic is also what makes Bard Swarm Kiting possible.
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#4
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Was also curious if AoE kiting is possible again here, also? That got nerfed on live a while back but was alive and well thru velious, as I recall. | |||
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#5
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#6
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#7
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However in P99 (maybe it's just me though, I dunno), if I only face-pull (proximity aggro) a mob, I'm usually tanking for a couple seconds once I return to camp. My attack is off, I have done zero damage, and others have gotten a few swings off. It's like I pissed in its cheerios and its out to murder me, until it realizes it's losing health from other attackers and switches targets. On the flip side, when I throw a shuriken and return to camp, the mob usually switches after the first or second swing from someone else. I don't have any factual data to back this up, just speaking from experience and my perception. Any other pullers notice this? It doesn't quite make sense to me, since I feel the first swing should draw aggro, even if it was a miss (if I'm face-pulling). | |||
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#8
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Projectile damage seems to add very little "hate" compared to melee damage. Otherwise all of us AM3/Trueshot Disc rangers back in the day would have F'd up a lot of raids.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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