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-   -   Is training mobs completely different? (/forums/showthread.php?t=6792)

Ditka 04-30-2010 02:58 PM

Is training mobs completely different?
 
So I have this um...friend, who use to train mobs in oasis by using a small nuke on sand giants, and I'm pretty sure mobs would aggro any player close, and I know for sure they would destroy anyone who was meditating. So now if I ran through oasis and I accidentally ran past an sg (they're hard to see) without even landing a spell on it, it won't aggro any player unless I pass them and zone.

So does anyone remember it being different or am I crazy?

Bumamgar 04-30-2010 03:17 PM

I haven't played with the scenario you describe, but I do know that as a warrior, when I pull a mob to camp on p99, it will often turn and whack a sitting caster as it comes in, if I don't build enough agro on it first.

Myrkskog 04-30-2010 03:23 PM

The way I remember it mobs like Sand Giants and Specters would aggro people even if they were chasing someone else only if they had 0 damage done to them by the person they were originally chasing(proximity aggro).

I seem to remember if they took any damage they would concentrate solely on that source of damage.

Excision Rottun 04-30-2010 03:42 PM

Quote:

Originally Posted by Myrkskog (Post 54120)
The way I remember it mobs like Sand Giants and Specters would aggro people even if they were chasing someone else only if they had 0 damage done to them by the person they were originally chasing(proximity aggro).

I seem to remember if they took any damage they would concentrate solely on that source of damage.

This is correct.

This mechanic is also what makes Bard Swarm Kiting possible.

Ditka 04-30-2010 03:53 PM

Quote:

Originally Posted by Myrkskog (Post 54120)
The way I remember it mobs like Sand Giants and Specters would aggro people even if they were chasing someone else only if they had 0 damage done to them by the person they were originally chasing(proximity aggro).

I seem to remember if they took any damage they would concentrate solely on that source of damage.

Yeah, that's how I remember it. Save for the damage part but to be honest I'm not 100 percent sure, so it's likely I could be wrong. Like a low damage nuke (maybe it had to resist?) would still cause a mob to aggro if it was close enough. I know when I had an oasis group on this server, I saw some necro run by with an sg on his tail, then noticed the sg took no damage and saw a wizard medding where the sg even touched him without attacking (similar situations like this actually happened a few times).

taamas 04-30-2010 04:05 PM

Quote:

Originally Posted by Myrkskog (Post 54120)
The way I remember it mobs like Sand Giants and Specters would aggro people even if they were chasing someone else only if they had 0 damage done to them by the person they were originally chasing(proximity aggro).

I seem to remember if they took any damage they would concentrate solely on that source of damage.

I would agree with this, at least from memory.

However in P99 (maybe it's just me though, I dunno), if I only face-pull (proximity aggro) a mob, I'm usually tanking for a couple seconds once I return to camp. My attack is off, I have done zero damage, and others have gotten a few swings off. It's like I pissed in its cheerios and its out to murder me, until it realizes it's losing health from other attackers and switches targets.

On the flip side, when I throw a shuriken and return to camp, the mob usually switches after the first or second swing from someone else.

I don't have any factual data to back this up, just speaking from experience and my perception. Any other pullers notice this? It doesn't quite make sense to me, since I feel the first swing should draw aggro, even if it was a miss (if I'm face-pulling).

YendorLootmonkey 04-30-2010 04:34 PM

Projectile damage seems to add very little "hate" compared to melee damage. Otherwise all of us AM3/Trueshot Disc rangers back in the day would have F'd up a lot of raids.

Izzni 04-30-2010 04:55 PM

The ability to greif groups in Oasis being broken is not something that should be fixed. Unless the GMs suddenly have enough time to babysit Oasis. On live the GMs couldn't even handle the problem, and they were paid to do so.

Malrubius 04-30-2010 05:00 PM

Quote:

Originally Posted by Izzni (Post 54171)
The ability to greif groups in Oasis being broken is not something that should be fixed. Unless the GMs suddenly have enough time to babysit Oasis. On live the GMs couldn't even handle the problem, and they were paid to do so.

I don't think it's that the ability to grief groups in Oasis that is broken. That's just a side-effect of a mechanic that is broken.

The mechanic should be fixed.

Weekapaug 04-30-2010 05:06 PM

Quote:

Originally Posted by Excision Rottun (Post 54135)
This is correct.

This mechanic is also what makes Bard Swarm Kiting possible.

Does this mean that bards cannot swarm kite on this server?

Was also curious if AoE kiting is possible again here, also? That got nerfed on live a while back but was alive and well thru velious, as I recall.


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