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#1
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I'll just chase you around on this one, the pvp damage cap wasn't changed until later in the game and not classic. Bugs and glaring problems shouldn't exist period regardless of time line in my opinion. Because, you're asking them to recreate problematic elements that will cause people to go nuts about them and have known major associated bugs only to remove them shortly thereafter. I disagree with doing so, but in the spirit of recreating a "completely accurate classic timeline" yeah this and other things should have existed at launch that were gamebreaking :P. This would mean going back and spending time on breaking other things. Catch my drift here bro.
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#2
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to fix fear doesnt mean you will ruin other gme mechanics. This is like an enchanter not being able to mez people. Currently as it stands this server is a emulated experience of classic p99 pre kunark. I submitted a error with proof like required. I hope that the GMs will take this into concideration on the pvp server, since that is the reason we are here on red... is to pvp.
Also on a side not EVERY fear related post i saw didnt actually provide proof, but rather just a "i remember people getting feared".. Along with other people stating "No way not classic, fear wasnt used in pvp". This thread can put those threads to rest. People were feared in pvp on live. ESPECIALLY at the time period this server is currently emulating. Allow me to QQ more bro | ||
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