Project 1999

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-   -   Game Mechanics: PVP Charm/Fear (/forums/showthread.php?t=85240)

Kruel 12-16-2011 01:54 PM

FEAR BROKEN
 
Fear isnt working as intended. I know allot of people are saying it was never in classic and some (like myself) remember being dominated by this spell.

Here is your proof.

http://www.tski.co.jp/baldio/patch/19990607.html

Later on down the road they made AE fear spells not work in pvp. But as it shows there.. single target fear is classic in pvp .

Nirgon 12-16-2011 02:49 PM

I'll just chase you around on this one, the pvp damage cap wasn't changed until later in the game and not classic. Bugs and glaring problems shouldn't exist period regardless of time line in my opinion. Because, you're asking them to recreate problematic elements that will cause people to go nuts about them and have known major associated bugs only to remove them shortly thereafter. I disagree with doing so, but in the spirit of recreating a "completely accurate classic timeline" yeah this and other things should have existed at launch that were gamebreaking :P. This would mean going back and spending time on breaking other things. Catch my drift here bro.

Kruel 12-16-2011 03:35 PM

to fix fear doesnt mean you will ruin other gme mechanics. This is like an enchanter not being able to mez people. Currently as it stands this server is a emulated experience of classic p99 pre kunark. I submitted a error with proof like required. I hope that the GMs will take this into concideration on the pvp server, since that is the reason we are here on red... is to pvp.

Also on a side not EVERY fear related post i saw didnt actually provide proof, but rather just a "i remember people getting feared".. Along with other people stating "No way not classic, fear wasnt used in pvp". This thread can put those threads to rest. People were feared in pvp on live. ESPECIALLY at the time period this server is currently emulating. Allow me to QQ more bro

Albane 12-16-2011 03:44 PM

Everyone knows and will not deny that fear was on classic. So was training mobs. This is why fear was removed. Fear does help big time for PvP, especially as one of the classes with it, but it is also a huge cause of grief in dungeons.

Fear will not be put back in, as far as I have heard.

ChubbyBubbles 12-16-2011 03:58 PM

Awesome bug report Kruel....however since fear was not put in the server because of the problems it causes, it isn't actually a bug. Your post here is more of a suggestion of how you would like the game to be. Perhaps making a poll so that you can see just how many people are for or against something like this would of been more along the lines of what you were aiming for?

http://gracesgraphics.com/1/days/friday/glitter/021.gif

Kruel 12-16-2011 04:10 PM

ah i didnt see any GMs comment on knowing fear in pvp was classic, yet ommiting it on purpose for the sake of fighting into mobs and training. Maybe i missed the post if someone is able to link it. Fearing in pvp is classic, i was under the impression that the staff was striving to have a "as close to possible" experience of classic eq. Short of the variance this is all i have seen to be true. So one spell from a class that makes them a powerhouse in pvp was nerfed because of trains,.... really doesnt make sence- and yet wizards are running around with ice comet? .

Also as another side note this isnt how i want the game to be played.. but rather how the game was intended and was to be played back in 99-00'. Fear in pvp WAS / IS CLASSIC.

Kruel 12-16-2011 04:15 PM

Quote:

Originally Posted by Albane (Post 495521)
Everyone knows and will not deny that fear was on classic. So was training mobs. This is why fear was removed. Fear does help big time for PvP, especially as one of the classes with it, but it is also a huge cause of grief in dungeons.

Fear will not be put back in, as far as I have heard.

I mean if the training part is the problem i can understand them adding a no cast in a dungeon similiar to sow. Although this again isnt classic.

Nirgon 12-16-2011 04:24 PM

The grounds for removal are that is screwed the game up royally. Not that it was a quest that was added as a certain part of an expansion. It was a very broken mechanic that needed to be removed, same with charm on players. Fear and charm still work on other player's pets, which imo is fine.

Kruel 12-16-2011 04:32 PM

Quote:

Originally Posted by Nirgon (Post 495558)
The grounds for removal are that is screwed the game up royally. Not that it was a quest that was added as a certain part of an expansion. It was a very broken mechanic that needed to be removed, same with charm on players. Fear and charm still work on other player's pets, which imo is fine.

see now if charm was classic (this is another discussion all together), post proof and this should be added. This is a classic emu!!

Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic!

Verdu 12-16-2011 04:56 PM

Quote:

Originally Posted by Kruel (Post 495563)
see now if charm was classic (this is another discussion all together), post proof and this should be added. This is a classic emu!!

Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic!

The problem with the whole 'classic' tag is that classic is a time-frame, and not a specific moment in time.

Fear and Charm worked on Players for part of classic eq, but were also removed pre-kunark. So fear and charm working on players and not working on players fall under the Classic description.


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