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#31
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xp loss is just a tool for minimizing PVP
its basically P99 turned red (its NOT a RZ/VZ/TZ/SZ recreation) all that matters is how endgame is handled in which case PVP will do justice for the strong and create a different/fun atmosphere on endgame targets versus the poopsock
__________________
Vinx : Vexx
<Vesica Dei> | ||
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#32
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Sounds like a fun pvp server... | |||
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#33
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__________________
“Smile, breathe, and go slowly.”
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#34
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guys who are doing this for xp, not some company that wants to or needs to they dont want to babysit your ass 24/7
__________________
Vinx : Vexx
<Vesica Dei> | |||
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#35
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Theres no "risk" you will get steamrolled. With no xp loss you could try having fun getting around these odds, just like on Rallos. Ill still play the server if XP loss is in, just to see what happens. Maybe im wrong and it wont be as bad as i think, but id be willing to bet my first 1000 plat on it. | |||
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Last edited by oldfish; 11-06-2011 at 02:26 AM..
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#37
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I understand the part about GM's not wanting to get involved past coding to avoid disputes.
However "avoiding pvp most of the times" doesn't sound like an open field battle to me. Sounds like PvP Hunters grouped up looking for prey that's logged off or hiding in the city. That doesn't sound very exciting. For the hunter or the prey. Avoiding PvP wouldn't be a result of being scared and blue, but it would come as a result of being practical. Example: 5 guys that are higher level and grouped just ganked you. You have no guild, your low level, naked. So now you log off or start baking? | ||
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Last edited by Kain; 11-06-2011 at 02:33 AM..
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#38
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EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want, too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.] It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
__________________
“Smile, breathe, and go slowly.”
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Last edited by Softcore PK; 11-06-2011 at 02:34 AM..
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#39
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Consequences: - Coin loss - Corpse runs - Downtime after each death, which you will get a whole of a lot of if you are not zerging. - slower leveling as a consequence of not being part of the overwhelming odds team | |||
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#40
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People can and will deal with exp loss accordingly, but the problem is that the way to deal with it is to never engage in a risky/challenging fight.
Would people rather a constant brawl throughout their leveling experience? Or would they rather a game where sneaking around and leaving/logging at the first sign of competition is commonplace? I'm not here to argue one or the other, either way people will make it work and adapt. But the issue is that one of these promotes pvp and the other promotes survival. Both have their own merits of fun/strategy. But I'd guarantee removing the exp penalty would greatly promote how often pvp takes place, as well as increase the server's long-term population. Once twinks exist a few months down the road, if the exp loss is still in place, I sure hope there is something else in place to keep new people interested. | ||
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Last edited by Dweed; 11-06-2011 at 02:40 AM..
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