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-   -   Alternative to xp loss to prevent bind rushing (/forums/showthread.php?t=53691)

oldfish 11-05-2011 11:50 PM

Alternative to xp loss to prevent bind rushing
 
The minecraft pvp server i play uses this as a way to stop people from stone sword rushing:

If you died 1 time in the last 5 min, root for 10sec.
- If you died 2 times in the last 5 min, root for 30sec.
- If you died 3 times in the last 5 min, root for 1min.
- If you died 4 times in the last 5 min, root for 3min.

It doesnt need to be exactly like this, but you get the picture.

I think XP loss is so bad on a pvp server that we should really think hard about a solution to bind rushing so that we are allowed to practice PVP alot without XP loss.

Softcore PK 11-06-2011 12:02 AM

XP loss isn't just to prevent bind camping.

oldfish 11-06-2011 12:06 AM

Thats the only reason i heard people coming up with against removing XP loss, enlighten me?

Softcore PK 11-06-2011 12:08 AM

It helps to make pvp meaningful when losers lose something.

gloinz 11-06-2011 12:11 AM

Quote:

Originally Posted by Softcore PK (Post 455764)
It helps to make pvp meaningful when losers lose something.

ya instead of wow where its pointless etc

Softcore PK 11-06-2011 12:12 AM

Gloinz just agreed with me! Maybe I'm not as softcore as I thought.. ;)

oldfish 11-06-2011 12:25 AM

You are already losing:

- Coins

- Time (going back to corpse, regenerating mana and health)

I dont see the point in penalizing players even more, because most likely the players who will die alot more are the players who are:

- Not in large roster guilds

- Are worst EQ players, thus need practice the most. I played Rallos for 2 years and even me needs a serious shaping up. Im not sure ill be able to plow through all the excess grind just to be able to PVP. The grind is already bad enough as it is.

As it stands now, the only way i see myself PVPing more than once in a while is when i got a lvl50 to twink a lvl12 with. It shouldnt be like this. I should be able to stop what im doing PVE wise and be able to pvp my ass off, just like classic.

Softcore PK 11-06-2011 12:30 AM

PvP has consequences. This is not some fps game where your life doesn't matter much and when you respawn you want to jump right back into combat. You need to pick your battles as carefully as possible, and when you know you can't win you should want to try your hardest to make it out alive. 99% of the time, coin is hardly a loss at all. And running back to your corpse isn't bad, either.

Death should sting.

oldfish 11-06-2011 12:36 AM

Quote:

Originally Posted by Softcore PK (Post 455787)
PvP has consequences. This is not some fps game where your life doesn't matter much and when you respawn you want to jump right back into combat. You need to pick your battles as carefully as possible, and when you know you can't win you should want to try your hardest to make it out alive. 99% of the time, coin is hardly a loss at all. And running back to your corpse isn't bad, either.

Death should sting.

But the point of a PVP server is to pvp. If everybody doesnt fight unless its 5v1, wheres the fun in that? Because i guarantee its what will happen after a while, why would fight when you are getting de-leveled and repeatedly crushed? After a while youll just stop trying and avoid pvp or just stop logging in.

I would go at it for hours against terrible odds, but if im going to lose XP over it, i wont. And another thing i guarantee you, is that 90% of the people on red are not as persistant as i am against terrible odds.

Death already stings as it is when you are getting run over by a zerg gank train repeatedly.

Maybe im wrong, but I think im not, I really think that people want to play red99 to PVP.

Softcore PK 11-06-2011 12:38 AM

And pvp we shall. How often do you plan on dying, anyway? :P


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