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  #11  
Old 11-06-2011, 12:43 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
And pvp we shall. How often do you plan on dying, anyway? :P
Have you ever played on Rallos? People would stop and PVP for hours in Gfay, blackburrow, eastern commons. You would die ALOT to twinks, a whole fucking lot. Thats what will inevitably happen a couple of months down the road, and even at launch with zerg guilds.

At least when the odds are terrible with no XP loss, you can shrug it off and keep trying. Even with no xp loss, only the most persistent will persevere.

I dont see this happening with XP loss. I really want a healthy population and red99 to grow. Again, not seeing it happen with XP loss. Just some lulz for big guilds for a while, and then they get bored as well and leave because theres no one to pvp.
  #12  
Old 11-06-2011, 12:45 AM
Softcore PK Softcore PK is offline
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I played VZ, where if you died you considered yourself dead (in the zone you died in), and you had to leave that area for at least an hour after getting your corpse. Players shouldn't be running back to pvp where they just died at imo, it's bad form and ruins my immersion.

You die to twinks, go level someplace that has fewer twinks :P
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  #13  
Old 11-06-2011, 12:51 AM
oldfish oldfish is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I played VZ, where if you died you considered yourself dead (in the zone you died in), and you had to leave that area for at least an hour after getting your corpse. Players shouldn't be running back to pvp where they just died at imo, it's bad form and ruins my immersion.

You die to twinks, go level someplace that has fewer twinks :P
But like... where? Imagine the starting zones at launch... you roll a half-elf bard... where else are you going to level beside QH and blackburrow? Unless you wanna run to EC?

Same thing with Eastern Commons, people are gonna die so much it wont be funny. Go get level 8 where? in Oasis?

Which is all fine with me, dying a whole of a fucking lot. Its just... if you make people lose XP as well, i dont see the server growing. Only the big guilds will get ahead and the curve will only get bigger as the server gets older.

One of the only weapon people who arent in a huge zerg guilds like me will have to fight back is our persistence. With XP loss you cant have persistence.

Also, youre gonna enrage some people who are going to repeatedly lose XP in pvp, and the only way for them to get back at people from this XP loss if you are outnumbered is to train so they lose xp as well... and training is not allowed ATM.
Last edited by oldfish; 11-06-2011 at 01:29 AM..
  #14  
Old 11-06-2011, 01:11 AM
Kain Kain is offline
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Its hard to think of an alternative to item and xp loot, but itemloot has a very strong reward incentive for pvp.

At this point PVP just risks xp with no particular reward beside specific situations. Such as competing for a named spawn or you happen to just really hate the other person for stealing your named spawn lol.

I'm not saying I have an answer, but oldfish mentioned he had 2 years of RZ experience so I think his words should have some weight taken in to consideration.

He does have a very good point regarding the zerg curve IMO.
Last edited by Kain; 11-06-2011 at 01:33 AM..
  #15  
Old 11-06-2011, 01:33 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
But like... where? Imagine the starting zones at launch... you roll a half-elf bard... where else are you going to level beside QH and blackburrow? Unless you wanna run to EC?

Same thing with Eastern Commons, people are gonna die so much it wont be funny. Go get level 8 where? in Oasis?

Which is all fine with me, dying a whole of a fucking lot. Its just... if you make people lose XP as well, i dont see the server growing. Only the big guilds will get ahead and the curve will only get bigger as the server gets older.

One of the only weapon people who arent in a huge zerg guilds like me will have to fight back is our persistence. With XP loss you cant have persistence.
By persistence, do you mean bindrushing? :/

There are plenty of places to xp. People in Qeynos can take the boat to Odus if they want, that place isn't bad. And anyway, it's only for an hour or until the people who PK'd you leave/log off. Could be an hour spent increasing your baking skill! The way it worked on VZ, you couldn't be forced to lns from your hometown.

But anyway, I suspect this server will (unfortunately) not be anything like VZ, and things like agreed upon zone control rules won't be in effect. So if players want to continue trying to exp around hostile players, something like this exp loss needs to be in place in an effort to deter them.

And as for players not being rewarded enough for pking people? I vote we don't reward in-game murderers anymore than they already are. If anything, they should receive a faction hit when they kill someone.
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  #16  
Old 11-06-2011, 01:43 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
So if players want to continue trying to exp around hostile players, something like this exp loss needs to be in place in an effort to deter them.
Why?

Why should we deter players from attempting to get back their XP spot after getting engaged by hostiles?

Why should players run away, log off, go baking, at the first sign of trouble on a pvp server?
  #17  
Old 11-06-2011, 01:45 AM
gnomishfirework gnomishfirework is offline
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XP loss on death will get you really good at pvp really fast (or at least good at running).

It's far better than no xp loss. Death should hurt.
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  #18  
Old 11-06-2011, 01:46 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Why?

Why should we deter players from attempting to get back their XP spot after getting engaged by hostiles?
Because they lost already, and are dead.

Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Why should players run away, log off, go baking, at the first sign of trouble on a pvp server?
Because death sucks.
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  #19  
Old 11-06-2011, 01:47 AM
Kain Kain is offline
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I was thinking item gained/item lost is still an equal balance, but faction penalty is an interesting idea.

I figure it might make trading harder unless you can trust someone with all your PP/Items.

Haha imagine you get pked on the boat to Odus.

Even if your dead you still have to go back to get your gear.
Honestly I have no interest in learning to bake in EQ (wtf?) haha
  #20  
Old 11-06-2011, 01:51 AM
oldfish oldfish is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
XP loss on death will get you really good at pvp really fast (or at least good at running).

It's far better than no xp loss. Death should hurt.
Thats part of the point i tried making through my posts.

Death already hurts, and newer people/people in smaller guilds will already sit more on their ass on downtime from deaths, do more corpse runs, than people who are better at the game than they are.

How will you ever get better vs better equipped, better organized people, if your only option is to run away when you are faced with handicapped odds? Youre not gonna get better at PVP this way, youre only going to get better at avoiding PVP, and im sure this will get boring real fast to most people.

You dont get better at skating sitting on a bench after a fall, you get better at skating by doing it. People will only get better at PVP through PVPing and learning what works and what doesnt.
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