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#51
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Too say casters are overpowered cause two can jump you is a stupid fuckin argument... Two rangers could take any spell casters, as long as both arent afk half the fight. Lets not forget on live during classic times a druid could drop ensnares on a person and keep them snared for almost 6 mins each cast. You could root someone for almost the full duration and as long as you didnt use DDs you could keep them rooted the whole fight. If anything this box is more balanced then live. I played war and nec on live and I never got one lifetap resisted til pop era, I was gettin lifetaps resisted here at lvl 10 against people lvl 6 with no gear. On live if you were melee and solo and caught goin from point a to point b by a caster you were dead, hands down. Anybody complaining should be casters, cause once everyone has resists over 100 what is actually gona land in pvp? With no real hp gear til kunark a warrior could drop any caster with an exe axe before he could get two nukes off.
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#52
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Quote:
2 meles can in fact easily kill 1 caster if they know what they are doing
__________________
Mitic<Transatlantic Nihilum> | |||
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#53
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nice job taking SS of some random bad in Angry Wolves saying how you pwn..
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#55
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Last edited by Jirr; 10-26-2011 at 04:10 PM..
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#56
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1) Most people aren't trying to claim that melees are useless in PvP or anything, just that they have the general advantage indoors while casters have the advantage outdoors.
2) Ice Comet isn't a good spell if you're concerned about mana. You're also playing the one offensive class that seriously struggles with this while other caster classes have various ways around it, whether pets, better mana efficiency, mana recovery tools, or whatever. Plus you're wearing full resist gear against a melee. 3) Some classes struggle in solo PvP. Ask a cleric or enchanter how feasible it was to run around killing people by themselves in classic PvP. It's not as if some grievous injustice has been inflicted by the fact that you sometimes have to give up and flee because your opponent outlasted you. There's not exactly a lot of data in your screenshots, and you do show yourself landing two consecutive nukes for 600+. That alone is enough to straight up kill any caster, and one more nuke will probably take out any rogue or monk as well. Tanks are tanks. You probably wouldn't be able to kill a healer either. Wizards get more flexible in Kunark. 4) The way to counter spells is resists. The way to counter melee is to not stand still. Both can be equally frustrating. You don't strictly have to keep someone rooted to fight them as a wizard - yondering can buy you enough time to get a spell off, but you risk having your target just run off in the opposite direction. Melees have the same problem, they just have even fewer tools to attempt to counter it. You can pretty much counter a warrior, monk or rogue by the simple act of moving, and mostly hybrids as well since stopping to cast root/snare as a hybrid means increasing the distance between yourself and your target and you only really get one or maybe two chances to try before they're out of range entirely. Your tests are all numbers and no real scenarios. 5) Don't really know who you're arguing against at this point. You called me out for basically disputing your claim that one does not encounter melees outside of dungeons, and for wanting the game mechanics to stay classic. It seems to me like you just want validation and will argue against points you've made up yourself and tagged onto the names of whoever wrote more than two lines in your other thread. | ||
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Last edited by Bockscar; 10-26-2011 at 05:09 PM..
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#57
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I'm arguing against the people who's been posting about how useless melee's are and how they can't do anything anywhere. Also against people who think that the first resist code that Everquest was a good thing when you basically became immune to all kinds of CC with just having a little bit of MR gear.
But it seems like most people like the current code and that the developers will stick to it so it doesn't really matter anymore. Also I can't be arsed to argue about minor things anymore cause it won't make a difference anyway. Even if some of the things you just said are totally false like Ice comet not being a mana efficient nuke for Wizards. | ||
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#58
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As a necro or warrior in classic wizards sucked until kunark pretty much. Samething with mages til probably aa's were garbage. With long casting DDs u simply went over a hill/ corner / into water and oomed them out ( if you were unable to see target it still took the mana from you). Here and P99 mages are insane what they can do ( earth pet root landing? Lol, Fire pet lasting more then a couple rounds? Lol ). Everyone and anyone who played classic eq knows mages used air pets for a reason, cause the 3 others were completely worthless to use. Thats why except for mages this box is probably 95% legit. And the 5% that isnt is a good thing, cause being a melee and having a druid cast 1) see invis 2) ensnare 3) pick a dot 4) watch you die is fuckin lame.
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#59
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What a Lovely sack of shit.
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#60
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Did I read that right? Yummy says he wtfpwns everyone else? Can I remind him how I was wtfpwning him (keep in mind he's always fully shaman buffed cause he boxes vaelel) and he had to use harmtouch to kill me (left me with 50 hp btw)..
If he hadn't harmtouched, his "wtfpwn" skills would have been defeated, and we were in the solb zone out (tight spot). Get a better example of an SK, even reipin owns yummy. Hell, drizzy kicked my ass better, even though I wasn't 50 with drizzy than I was with yummy (and had my 49 spells). I mean cmon, you cant really test statistics on a guy that runs around fully shaman buffed anyway. | ||
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