![]() |
#1
|
|||
|
![]() So will red99 go with the standard p99 XP rate, i.e months to get to the upper levels without unhealthy amounts of play? I was thinking that this might deter a lot of people from playing, because most are already pretty fed up with leveling from p99's stagnant pace, and a PvP server will only make it harder. Maybe something like double XP on weekends? I think it'll be important to get as many people to play as possible, and unlike the older PvP emu servers, people aren't hungering for the classic experience anymore, just the PvP. Getting killed regularly or chased out of zones is only going to make leveling slower, so I suspect some kind of XP boost might be necessary to ramp up the popularity, at least in the beginning. Double XP weekends seem like a great way to ensure activity when it really counts, especially if it launches soon when most people have just gone back to school/work.
| ||
|
#2
|
|||
|
![]() Idk, on a side note id like to see rotating hot zones for like low end, mid, and high end
| ||
|
#3
|
|||
|
![]() why? just pvp while you level, at least you can say you acomplished something once u reached 50 on red99
__________________
Mitic<Transatlantic Nihilum> | ||
|
#4
|
|||||
|
![]() I dont see it happening, i would think this server would have P99 rates
Quote:
(after running way players leveling up, new to the game or behind) sure you get to the endgame quickly and get to play your toon to its potential but everything else besides pvp gets stagnant after awhile if you lose your community. Quote:
and that prolly wont change here with the R99 being that R99 is also a nilbog/rogean project. sister server if you will of P99's vision of resembeling a classic experience xp boosts will prolly come from time to time just like they have on P99 but i wouldnt get your hopes up for a scheduled allotment like weekends or w/e
__________________
Vinx : Vexx
<Vesica Dei> | ||||
|
#5
|
|||
|
![]() The problem as I see it is that many seem in favor of XP loss on death, and if that goes in without some special clause, leveling at a classic XP rate past the 40s is gonna be nearly impossible unless you actively avoid PvP. An XP death at level 45+ is easily a few hours of grinding, and when it already takes months for normal players to get to the upper levels on a blue server, I can definitely see the potential for a game where leveling and being a PvPer are mutually exclusive. The alternative would be something like SZ where you lose XP from PvP deaths but XP losses are significantly reduced, and that just sort of defeats the purpose. I can't see XP loss with current rates working out very well.
| ||
|
#6
|
||||
|
![]() Quote:
then the xp loss would need to be lower then a PVE death which does defeat the purpose for the majority that are trying to grind (this is good) it will hinder the solo griefer (also good) but those solo griefers will create gank squads, which might seem bad for the majority but really isnt most gank squads go from zone to zone or pwn a zone = dont go in there so the real purpose i think, is trying to deminish the solo griefer from running zone to zone or kill groups trying to grind, basically slow the griefing. imo, you only feel the hit if your being CCd or you have a bad day where you've run into PVP wherever you go those days you lose more xp then when you logged in = life on a real pvp server edit: couple that with the slow xp rates of P99 and thats why alot of players wont play pvp, it can be harsh I understand the race to 50 and wanting to just pvp all day, but i dont see it on their projects you will just need to pvp on the way to 50
__________________
Vinx : Vexx
<Vesica Dei> | |||
Last edited by vinx; 09-11-2011 at 08:07 PM..
|
|
#7
|
||||
|
![]() Quote:
| |||
|
#8
|
|||
|
![]() xp loss for pvp deaths is dumb
| ||
|
#9
|
||||
|
![]() Quote:
| |||
|
#10
|
|||
|
![]() Classic xp.
| ||
|
![]() |
|
|