Project 1999

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-   -   XP rate (/forums/showthread.php?t=48276)

greatdane 09-11-2011 06:36 PM

XP rate
 
So will red99 go with the standard p99 XP rate, i.e months to get to the upper levels without unhealthy amounts of play? I was thinking that this might deter a lot of people from playing, because most are already pretty fed up with leveling from p99's stagnant pace, and a PvP server will only make it harder. Maybe something like double XP on weekends? I think it'll be important to get as many people to play as possible, and unlike the older PvP emu servers, people aren't hungering for the classic experience anymore, just the PvP. Getting killed regularly or chased out of zones is only going to make leveling slower, so I suspect some kind of XP boost might be necessary to ramp up the popularity, at least in the beginning. Double XP weekends seem like a great way to ensure activity when it really counts, especially if it launches soon when most people have just gone back to school/work.

Lasher 09-11-2011 06:57 PM

Idk, on a side note id like to see rotating hot zones for like low end, mid, and high end

mitic 09-11-2011 07:07 PM

why? just pvp while you level, at least you can say you acomplished something once u reached 50 on red99

vinx 09-11-2011 07:08 PM

I dont see it happening, i would think this server would have P99 rates
Quote:

Originally Posted by greatdane (Post 397312)
people aren't hungering for the classic experience anymore, just the PvP

imo, this is WHY red99 is going with classic rates. vztz has done this with multiple versions over the years and each box ends up being wiped after a year or so because only the few greifers at high end are left
(after running way players leveling up, new to the game or behind)
sure you get to the endgame quickly and get to play your toon to its potential but everything else besides pvp gets stagnant after awhile if you lose your community.
Quote:

Originally Posted by greatdane (Post 397312)
Getting killed regularly or chased out of zones is only going to make leveling slower

If you have played pvp servers on live you already know leveling on a PVP server takes twice as long to level on then a PVE server
and that prolly wont change here with the R99
being that R99 is also a nilbog/rogean project. sister server if you will of P99's vision of resembeling a classic experience

xp boosts will prolly come from time to time just like they have on P99
but i wouldnt get your hopes up for a scheduled allotment like weekends or w/e

greatdane 09-11-2011 07:41 PM

The problem as I see it is that many seem in favor of XP loss on death, and if that goes in without some special clause, leveling at a classic XP rate past the 40s is gonna be nearly impossible unless you actively avoid PvP. An XP death at level 45+ is easily a few hours of grinding, and when it already takes months for normal players to get to the upper levels on a blue server, I can definitely see the potential for a game where leveling and being a PvPer are mutually exclusive. The alternative would be something like SZ where you lose XP from PvP deaths but XP losses are significantly reduced, and that just sort of defeats the purpose. I can't see XP loss with current rates working out very well.

vinx 09-11-2011 08:00 PM

Quote:

Originally Posted by greatdane (Post 397374)
The alternative would be something like SZ where you lose XP from PvP deaths but XP losses are significantly reduced, and that just sort of defeats the purpose. I can't see XP loss with current rates working out very well.

I agree, if xp loss from PVP death is in
then the xp loss would need to be lower then a PVE death

which does defeat the purpose for the majority that are trying to grind (this is good)
it will hinder the solo griefer (also good)
but those solo griefers will create gank squads, which might seem bad for the majority but really isnt
most gank squads go from zone to zone or pwn a zone = dont go in there

so the real purpose i think, is trying to deminish the solo griefer from running zone to zone or kill groups trying to grind, basically slow the griefing.
imo, you only feel the hit if your being CCd or you have a bad day where you've run into PVP wherever you go
those days you lose more xp then when you logged in = life on a real pvp server

edit: couple that with the slow xp rates of P99 and thats why alot of players wont play pvp, it can be harsh
I understand the race to 50 and wanting to just pvp all day, but i dont see it on their projects
you will just need to pvp on the way to 50

Galacticus 09-11-2011 09:18 PM

Quote:

Originally Posted by greatdane (Post 397374)
The problem as I see it is that many seem in favor of XP loss on death, and if that goes in without some special clause, leveling at a classic XP rate past the 40s is gonna be nearly impossible unless you actively avoid PvP. An XP death at level 45+ is easily a few hours of grinding, and when it already takes months for normal players to get to the upper levels on a blue server, I can definitely see the potential for a game where leveling and being a PvPer are mutually exclusive. The alternative would be something like SZ where you lose XP from PvP deaths but XP losses are significantly reduced, and that just sort of defeats the purpose. I can't see XP loss with current rates working out very well.

This.

Foxx 09-11-2011 09:46 PM

xp loss for pvp deaths is dumb

hotstud 09-11-2011 10:03 PM

Quote:

Originally Posted by Foxx (Post 397501)
xp loss for pvp deaths is dumb

Pretty much. Just dying is enough of a punishment in EQ. Especially when you lose your camp because of it and get all your coin looted. There doesn't need to be any exp incentive for PvP.

Nirgon 09-12-2011 12:39 PM

Classic xp.


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