Quote:
Originally Posted by shovelquest
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Id nerf charm duration to be max 8 mins, and adjust all resist timers and break timers to scale at whatever the same 22 minuets is to 8 minuets (which is the current, unclassic max charm duration) equally.
If i was going to nerf anything in all of everquest, it'd be that wizards got clarity instead of enchanters.
Id also get rid of fizzles becuase fuck fizzles.
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I don't mind not giving clarity to wizards, they just designed the class poorly. As a wizard main, obviously Wizards were supposed to be the sort of Rogue equivalent of "all we do is damage".
Wizards simply need: less threat on nukes, better mana efficiency of nukes. Druids best nuke, Wildfire, is 3.2 dpm. Wizards strongest nuke is either 4dpm or 3.6dpm. This simply isn't a big enough gap. Wizards need to be at like 8-12dpm.
That and Harvest should have more than one spell in its line and its cooldown should be drastically, drastically lower. Like 1-2 minutes not 10.
Grouping was fun, but it was very much a thing of like, I get to nuke once maybe twice on a mob, but otherwise I'm trying to hold such a huge amoutn of mana in case anything goes wrong, and if I am regularly nuking, I'm out of mana super fast and have to skip several mobs to get mana back.
So if its not Harvest getting its own spell line and a substantial buff, I'd be fine with a self-clarity line even. They just don't get to participate too much in the normal grouping experience because Rogues do what they do without any resources.