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#181
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And really, his intention is supposed to be there for everyone to see, in the upper-left hand corner of this page ("Classic EverQuest") ... ... which is why it's so maddening that (even without status updates) we can clearly see that he's ignored how unclassic Enchanters since before Green was ever announced.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#182
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Though the enc class has enjoyed an OP state forever, there has been at least one non-classic nerf that benefitted the least popular class (pal) and hemmed in one of the most popular (enc), with soulfire charges being made paladin-only. That change doubled down on the risk vs reward gameplay enchanters offer and netted raid paladins DKP per soulfire. Not classic by definition, but a sensible nerf that would have happened in classic if players started to farm soulfires left, right, and center. | |||
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#184
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There's a difference between ignored and not yet implemented. Statements have been made regarding the class imbalance, its relation to a much larger need to overhaul unclassic resists/channeling and that work is being done in this regard.
Clarity was provided when several changes were made to spell durations over the last few patches as a temporary solution to a much longer term, larger solution of classic resists. This overhaul will presumably completely change the class and I expect it will largely eliminate enchanters as a go to solo class as resists and charm breaks increase significantly leading to a much higher death vs. positive outcome ratio leading many people to largely abandon the toon because they no longer enjoy it over frustration of repeated deaths and losing some of their god-like gameplay. TLDR - When enchanters start dying a lot more and killing a lot less, people will stop thinking they are so great. | ||
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#185
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Back to necro dominance, just as it was in 2001
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#186
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If memory serves, generally speaking, those type of statements haven't been the norm. Similar to the Daybreak agreement or Braknar fallout, we learn about these details long after the fact. Not that this is something to harp on about though. Usually the changes do come and as a surprise, such as the overhaul to West Karanas spawns and pathing which included the very classic ph/werewolf pathers to and from QHills.
An impressive amount of work has gone into this project and that there's still more work to do is a testament to this game. | ||
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#187
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I consider all these unclassic changes to be "classic+". They might make the game less like live mechanically, but they make it more like it spiritually:
But then there are other unclassic changes. Clearly, Nilbog was shooting for "classic+" when he fixed the SG glitch, and of course when Velious was released, no one on Live knew of it. But by the end of Velious (and certainly by a year or two later ... remember we've had Velious for four years on Green, and even longer on Blue!) it was common knowledge that you could camp at the entrance wall and come back across the zone. By making that change, and then bringing back the pre-nerf OVP (something no one on live ever cared to get), Nilbog turned something every live player did for free (get through SG without an evac or DA) into something that requires a 50k+ item (or many hours spent on an unclassic /list) on P99. Whatever Nilbog's intentions, I think it's debatable whether that really makes the game any more like live in mechanics or in spirit. But not fixing the charm duration, not fixing Lull, and not even trying to fix anything else charm-related for many years here can't possibly be considered classic+. It just makes our emulation less like '99-'01 mechanically and in spirit. Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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Last edited by loramin; 11-12-2025 at 02:35 PM..
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#188
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zarza still has the best magelo
https://wiki.project1999.com/Magelo_Blue:Zarza If you don't have this gear on your enchanter you are a scrublord. | ||
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#189
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Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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