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  #181  
Old 11-12-2025, 11:46 AM
loramin loramin is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Ah gotcha. Yeah, at the very least, it would be nice if there were other status updates for bug threads other than "fixed, pending update" such as "more info required", "more dev time required", and so on. Then the community would know, yes the intention is to add/remove/fix a known issue...eventually.
While I agree it would be nice, the thing is that Nilbog already puts way too much time and effort into this place. As a dev myself, I know that even doing simple status updates would make his life noticeably harder.

And really, his intention is supposed to be there for everyone to see, in the upper-left hand corner of this page ("Classic EverQuest") ...

... which is why it's so maddening that (even without status updates) we can clearly see that he's ignored how unclassic Enchanters since before Green was ever announced.
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  #182  
Old 11-12-2025, 12:40 PM
Ennewi Ennewi is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
While I agree it would be nice, the thing is that Nilbog already puts way too much time and effort into this place. As a dev myself, I know that even doing simple status updates would make his life noticeably harder.

And really, his intention is supposed to be there for everyone to see, in the upper-left hand corner of this page ("Classic EverQuest") ...

... which is why it's so maddening that (even without status updates) we can clearly see that he's ignored how unclassic Enchanters since before Green was ever announced.
No arguments here. That said, it seems more and more like the spirit of classic has become the goal, with the bones of the game remaining in place whererever possible. It does boil down to intent, whether the OG devs meant for x, y, z and thankfully some of those questions were asked and answered while McQuaid was alive, though it wouldn't hurt to get feedback from several team members who still remain, Geoffrey Zadkin, Bill Trost, and the like.

Though the enc class has enjoyed an OP state forever, there has been at least one non-classic nerf that benefitted the least popular class (pal) and hemmed in one of the most popular (enc), with soulfire charges being made paladin-only. That change doubled down on the risk vs reward gameplay enchanters offer and netted raid paladins DKP per soulfire. Not classic by definition, but a sensible nerf that would have happened in classic if players started to farm soulfires left, right, and center.
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  #183  
Old 11-12-2025, 12:49 PM
Ennewi Ennewi is offline
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Off-topic, but A+ magelo page. The only thing missing is a screenshot.
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  #184  
Old 11-12-2025, 01:35 PM
WarpathEQ WarpathEQ is offline
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There's a difference between ignored and not yet implemented. Statements have been made regarding the class imbalance, its relation to a much larger need to overhaul unclassic resists/channeling and that work is being done in this regard.

Clarity was provided when several changes were made to spell durations over the last few patches as a temporary solution to a much longer term, larger solution of classic resists.

This overhaul will presumably completely change the class and I expect it will largely eliminate enchanters as a go to solo class as resists and charm breaks increase significantly leading to a much higher death vs. positive outcome ratio leading many people to largely abandon the toon because they no longer enjoy it over frustration of repeated deaths and losing some of their god-like gameplay.

TLDR - When enchanters start dying a lot more and killing a lot less, people will stop thinking they are so great.
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  #185  
Old 11-12-2025, 02:11 PM
sammoHung sammoHung is offline
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Back to necro dominance, just as it was in 2001
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  #186  
Old 11-12-2025, 02:11 PM
Ennewi Ennewi is offline
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If memory serves, generally speaking, those type of statements haven't been the norm. Similar to the Daybreak agreement or Braknar fallout, we learn about these details long after the fact. Not that this is something to harp on about though. Usually the changes do come and as a surprise, such as the overhaul to West Karanas spawns and pathing which included the very classic ph/werewolf pathers to and from QHills.

An impressive amount of work has gone into this project and that there's still more work to do is a testament to this game.
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  #187  
Old 11-12-2025, 02:31 PM
loramin loramin is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
it seems more and more like the spirit of classic has become the goal ... It does boil down to intent, whether the OG devs meant for x, y, z
Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Though the enc class has enjoyed an OP state forever, there has been at least one non-classic nerf that benefitted the least popular class (pal) and hemmed in one of the most popular (enc), with soulfire charges being made paladin-only.
The thing is, not all unclassic changes are equal.

I consider all these unclassic changes to be "classic+". They might make the game less like live mechanically, but they make it more like it spiritually:
  • having the boat in OOT has gone the "wrong" direction (compared to live, but the right direction in-game)
  • Soulfire being Paladin-only (not technically how live worked, but classic in spirit since virtually no non-Paladins used Soulfire in the classic era)
  • the recent Halloween event (obviously live never had this event, but live did have other holiday events ... and of course live got new quests constantly)

But then there are other unclassic changes. Clearly, Nilbog was shooting for "classic+" when he fixed the SG glitch, and of course when Velious was released, no one on Live knew of it. But by the end of Velious (and certainly by a year or two later ... remember we've had Velious for four years on Green, and even longer on Blue!) it was common knowledge that you could camp at the entrance wall and come back across the zone.

By making that change, and then bringing back the pre-nerf OVP (something no one on live ever cared to get), Nilbog turned something every live player did for free (get through SG without an evac or DA) into something that requires a 50k+ item (or many hours spent on an unclassic /list) on P99. Whatever Nilbog's intentions, I think it's debatable whether that really makes the game any more like live in mechanics or in spirit.

But not fixing the charm duration, not fixing Lull, and not even trying to fix anything else charm-related for many years here can't possibly be considered classic+. It just makes our emulation less like '99-'01 mechanically and in spirit.

Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Off-topic, but A+ magelo page. The only thing missing is a screenshot.
[You must be logged in to view images. Log in or Register.] Thanks!
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Last edited by loramin; 11-12-2025 at 02:35 PM..
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  #188  
Old 11-12-2025, 03:06 PM
kjs86z2 kjs86z2 is offline
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zarza still has the best magelo

https://wiki.project1999.com/Magelo_Blue:Zarza

If you don't have this gear on your enchanter you are a scrublord.
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  #189  
Old 11-12-2025, 03:11 PM
loramin loramin is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
zarza still has the best magelo

https://wiki.project1999.com/Magelo_Blue:Zarza

If you don't have this gear on your enchanter you are a scrublord.
Aye, that is a good one!
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  #190  
Old 11-12-2025, 06:11 PM
Ennewi Ennewi is offline
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Inyahin Elbereth has my vote, at least for bard.
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