![]() |
#1
|
|||
|
![]() Ok so clickbaity title aside, I was always taught that Shaman with Torpor was the king of soloing tough mobs and farming high end gear. Then I read that it's actually Enchanter.
How so? I did some research and learned about their ability to slow mobs, and of course their pet is very strong. But how do they deal with losing health? | ||
#2
|
||||
|
![]() Quote:
Charm, aoe stun, aoe mez, aoe blur, paci, clarity, slow, etc. enchanters have all the tools. Shamans can have an edge on like a random mob where you’re not charming like ww dragons but charmed pets are so op that enc wins most of the time. Too lazy to list out the mobs shamans are better at, but it’s in the minority. And it’s much more of an investment to gear out and acquire all the shaman spells. Shamans also can’t dps like a hasted torched charm pet, despite some people on this server claiming shamans are good dps (Dsm). Tldr charm, aoe mez/stun and paci are op. | |||
Last edited by Crede; 08-27-2025 at 11:28 PM..
|
#3
|
|||
|
![]() Shamans only win if there's nothing nearby to practically charm.
If there's something to charm, you can think of the enchanter+pet combo as 1 unit, a unit with 15,000 HP, quads for 250, can slow 70%,+ and haste 70%+. Yes, they can and will die in high risk scenarios, but on p99 you basically get infinite re-tries to take down your target. | ||
#4
|
|||
|
![]() Also anything that casts dispel frequently will pretty much rule out ench. High MR can be a headache too.
Ench are powerhouses and have a ton of tools but they're still brittle though. At the higher end of soloing, torched and hasted mobs will basically do ~600+dps so they make brutal pets but if charm breaks your runes get poofed on the first round. You basically have to be ready for anything, have a fast reaction time and pray you get no resists. I find it not uncommon for fights to become "a series of unfortunate events" and the second you slip you're dead. You die a lot on higher end content, sometimes you do everything right and still die. Hasted pets can kill you before you get your stun off. Some ench will chain the 1sec stun into a 1.5sec stun because the 1.5sec one might never go off. Gives you a slight glimpse into what you're dealing with. In my opinion when you start handling mobs 51+ that summon is where it starts becoming increasingly riskier. Anything below that or even non summoning 51+ mobs is fairly trivial barring exceptions. | ||
#5
|
|||
|
![]() enchanters can get to places quick where it would take a shaman forever
also charm mob dps only thing shamans do well over enchanters is soloing +6 necks...and maybe A4 due to the insanely long respawn that being said...if you're not good at the game you may get more mileage out of a torpor shaman | ||
#6
|
||||
|
![]() Quote:
Given both blue & greens age though, you'll find that most casters have a zlandi heart to equip when a bad break happens, also an aura of battle item of some variety. I'm a filthy casual so I've got none of those things so I usually pop troll form and go afk for 20min.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
#7
|
||||
|
![]() Quote:
Also this! | |||
#8
|
|||
|
![]() Rez is part of the reason enchanters are strong. Enchanters can XP quickly to make up lost XP. If you are farming an item, a few deaths due to bad RNG are just a speedbump, while the item you get out of it can be sold or used forever. Procure a reliable way to receive rezzes. Park a personal shareable cleric nearby (or borrow a guild's cleric) and move it to your corpse(s). Many people in guild will be happy to log in a cleric to click a few corpses for you and /q out, especially if you offer to do the same for them. The Chardok discord server also has a @@REZ role that you can ping.
Next, raid gear is impactful for an enchanter and improves what you can reliably handle. It's why myself and others go all-in with dkp on this class. Enchanters want max CHA while stacking HP and AC. Always get Aegolism when you can; 1100 HP and 54 AC for 2.5 hours is amazing. Self-buffed with Aego I can get about 3800 HP and 1100 AC currently. For health regen, this is the best combination I've found: * Ring 10 (+10 health/tick) * Zheart (+5 health/tick) * SWC (+2 health/tick) * KT belt (+2 health/tick) For mana regen: * C2 (+11 mana/tick) * GoB (+2 mana/tick) * EON (+5 mana/tick) * Yeli boots (+2 mana/tick) * RW neck / Doze shield / Vulak robe (+1 mana/tick) If using Zheart while keeping a pet, swap in a Velk crown to offset the CHA loss. For this reason, I use a non-CHA helm normally. Finally, enchanters get bind sight. As long as paci works on this server, you can bind sight to mobs and attempt to paci from max range and out of line of sight (using Calm / Pacify / Wake of Tranquility). For many camps, you can immediately gcd+gate before the mobs get to you on a crit resist. Bind where you are farming, carefully choose your spots of engagement, keep Bedlam+Rune up (FT really helps here), keep a Wand of Allure, OT pot, and WC cap ready for emergencies, and enjoy the journey. | ||
Last edited by Ruien; 08-28-2025 at 10:47 AM..
|
#9
|
||||
|
![]() Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#10
|
||||
|
![]() Quote:
But, I think the p99 version really gets the enchanter concept right. I don't know of any other game (single-player included) that implements this particular class as enjoyably or masterfully as is done here. | |||
Last edited by Ruien; 08-28-2025 at 11:24 AM..
|
![]() |
|
|