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  #351  
Old 10-01-2025, 02:42 AM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I know you miss me!

I have also tested the same concept on my Shadowknight using SK Epic vs. Ancient Fire Etched Flamberge.



I can recover 520 HP/Minute out of combat. 520 / 60 = 8.6 HP/Second.

1. Flamberge - 1210 Damage / 8.6 seconds = 141 seconds recovery time + 90 seconds of kill time is 232 seconds per kill.

2. Sk Epic - 584 Damage / 8.6 seconds = 68 seconds of recovery time + 110 seconds of kill time is 178 seconds per kill.
As someone with ranger and SK at 60 it ain't same , try a ranger
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  #352  
Old 10-01-2025, 02:52 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
As someone with ranger and SK at 60 it ain't same , try a ranger
The relevant game mechanics in this discussion work the same for SK's and Rangers.

You will need to explain why you think Auto Attacking, Procs, and HP Regen are somehow different on a Ranger.

You will also need to explain why you think Snaggle's data doesn't work for this discussion.
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  #353  
Old 10-01-2025, 02:54 AM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The relevant game mechanics in this discussion work the same for SK's and Rangers.

You will need to explain why you think Auto Attacking, Procs, and HP Regen are somehow different on a Ranger.

You will also need to explain why you think Snaggle's data doesn't work for this discussion.
I just think instead of theorycraft you should try the class
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  #354  
Old 10-01-2025, 02:58 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
I just think instead of theorycraft you should try the class
Snaggle's data is real level 60 Ranger data. A level 60 Ranger parse isn't theorycraft.

If you think Snaggle's data is faulty, feel free to provide better data!
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  #355  
Old 10-01-2025, 03:24 AM
TytosOfEight TytosOfEight is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
As someone with ranger and SK at 60 it ain't same , try a ranger
To be fair, I play my ranger every single day (for the most part) and I solo in a range of places, even in more difficult places like Chardok and Seb, and my experience aligns perfecting with what DeathsSilkyMist is finding. EC main and Silver Whip in offhand is BiS solo setup, with Whip swap to main and Claw in offhand after slow proc. I think Essence mace in offhand after swap might be even better, but I put my mace on my monk, so I can't test it.
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  #356  
Old 10-01-2025, 03:26 AM
TytosOfEight TytosOfEight is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I think you handicapped yourself hard by not using avatar, especially with the gimmicks. It's huge for Cek sword as well, but you had wolf form for 40/100 atk. I found that archery with a 2 hander especially maintains avatar for like 80% uptime with just pulls without having to force a proc. Very good for goblin hunting in Droga, which is the only use case for a ranger as far I can tell.

Personally I would have swapped to Baton after EC proc and left the whip in offhand to minimize click fatigue. It's not optimal for rune procs but the wangjangling you were doing would drive me insane over an extended hunt.
I've found that PD sword is best for lower level mobs like Droga and Hill Giants. No need to dispel. And with a Fungi and Ring 10, I take basically no damage with the big rune procs.
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  #357  
Old 10-01-2025, 09:43 AM
Vexenu Vexenu is offline
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Not sure why Ripqozko is having difficulty understanding that proccing rune and slow repeatedly over the course of multiple fights substantially reduces damage taken, which in turns reduces downtime, which makes the Whip/EC combo more efficient over time despite marginally slower per-mob kill speed. These are really basic EverQuest mechanics at play here.

DSM is DSM, but he's absolutely right in this case.
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  #358  
Old 10-01-2025, 09:56 AM
Crede Crede is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Not sure why Ripqozko is having difficulty understanding that proccing rune and slow repeatedly over the course of multiple fights substantially reduces damage taken, which in turns reduces downtime, which makes the Whip/EC combo more efficient over time despite marginally slower per-mob kill speed. These are really basic EverQuest mechanics at play here.

DSM is DSM, but he's absolutely right in this case.
Bc he's lazy and doesn't want to use the 2 apm swapping weps and just afks with the downtime. Pretty common around here tbh. Also most of these calculations are involving EC/whip which you'd be immediately swapping out EC after a proc.
Last edited by Crede; 10-01-2025 at 10:00 AM..
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  #359  
Old 10-01-2025, 10:18 AM
kjs86z2 kjs86z2 is offline
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Gee golly gosh what a surprise the ranger epic combo + vyemm rune whip is BiS solo

start EC til slow, toss whip in main, equip swiftwind...done

i could have told you this with zero data and never having played a ranger before

some of you take this shit way too seriously
Last edited by kjs86z2; 10-01-2025 at 10:24 AM..
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  #360  
Old 10-01-2025, 10:54 AM
Snaggles Snaggles is offline
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I feel like the Essence Mace and Silver whip might be the best combo for all around use. Swapping the MH to OH depending on how you value durability over dps. It would likely be a 8-10% drop over the BoF/Claw but you also end up with a lot more MR over say a Meljeldin.

If anyone knows someone with a scale for sale on Blue, lemme know [You must be logged in to view images. Log in or Register.] . I feel like it would be better as a ring…but we all see where this is going.

PS: Much of this should have caveats. Not to play both sides (I don’t care) but while I suspected slowing would be a savings I was surprised at the difference. Functionally it really just serves to remind that the swarmcaller at 400p is the best value on the sim for a melee character. Or right up there with a Peacebringer at least.
Last edited by Snaggles; 10-01-2025 at 10:58 AM..
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