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#1
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![]() I need a break from my druid and would like a melee character that can solo when I can't find a group. What are the best options for that?
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#2
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![]() I wouldn't suggest Warrior or Rogue, they aren't great at soloing.
If you plan on going into Dungeons, I wouldn't suggest Ranger. Monk will be a fast leveler if you are going to twink them with Fungi, Tstaff, and a 34% or higher haste item. If you don't plan on heavily twinking, then go Paladin or Shadowknight. Between the two I prefer Shadowknight, as I enjoy their playstyle more. Paladin is slow and steady. Shadowknight has better exploration options and is more aggressive.
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#3
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![]() Do you have a fungi and solid twink gear? If not, it will change things quite a bit. With a fungi and the basics like seahorse belt, good weapons, etc, any melee is going to be easy to solo to 40 or 50 (except rogue is quite a bit rougher).
If you are planning to solo to 60, Monk is easiest followed by Pally. SK can solo to 60 pretty well fear kiting but most people don’t enjoy that. Warrior can too at certain boring camps, but with no ability to split it puts you into killing single pull static mobs. Ranger can fear kite animals but also a really rough road. | ||
#4
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![]() They are all pretty much the same until about 45+, the gear will matter more than the class i.e. Fungi, venomous axe/velium crystal staff, haste item...turn on auto attack, be virtually invincible.
Beyond that Monk will shine the most as they have the best combo of DPS, damage mitigation, mobility, and tools to split up camps. Hybrids right behind them for similar reasons. Warriors are obviously beefy boys and can take hits a long time, not as ideal for some camps. Rogues start to get to a place where you either have to focus on green mobs, significantly boost your twinkage, or both to solo at the higher levels (can still solo to 60 just gets a bit rough) P.S. Don't forget clerics, I twinked one with a fungi, VCS, and full velious armor and he could melee tank all the way to 50+ (although a lot more of the DPS comes from spells versus melee at the higher end of that range). Also if you are doing no twinking or have a very small budget (no fungi, etc) then I would highly recommend bard. Essentially has all the tools of the other classes combined and not really gear dependent at all, can transition away from melee at the higher end (can transition at the low end too I just assume OP wants some hack and slash gameplay). | ||
Last edited by WarpathEQ; 06-10-2025 at 10:20 AM..
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#5
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![]() What is your budget?
Under 50k: Pally 50-100k: monk 100k+: whatever you want | ||
#6
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![]() I disagree that Pally is easier to level than SK, at least for the first 45 levels or so. SK's have their pet, fear kiting kit, and undead lull by level 15. Paladins don't get root until level 22. So you are basically just a lower DPS warrior with lull and heal for the first 21 levels.
SK's get FD at 30, while Paladins get stun. Fear kiting is better at preventing spellcasting than stun, and FD is easier to use (and less mana intensive) than lulling and rooting, especially if you need to cycle mobs by rooting and camping. Once a Paladin hits 45 and gets their Kunark clickies, then they really get going.
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#7
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![]() Most of the melee classes can solo decently well at least to 50, so I think it comes down to what you mean by "best" and personal preference/playstyle. Rogue is obviously handicapped solo vs grouping and warrior is limited to single-pull camps by the lack of CC, but the rest of the options have decent toolkits for soloing.
Monk is obviously one of the most powerful classes who will be useful in just about any context, but I've heard a couple people say that they didn't enjoy the leveling process late 50s as much as with other melee. Fear kiting with an SK is pretty powerful but I found it to get quite tiresome after a few levels. Quote:
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I'd like to make a pitch for Ranger, though. It's a class where you really have to commit to the concept. Along with necros I think it's one of the best roleplaying classes in the game; I absolutely love patrolling W Karana for hill giants and protecting the wildlife. It's not a great dungeon crawler, so you may end up retreading a lot of the same ground from playing the druid, but if you love the Karanas it's a class tailor-made for that area. It's nice having the option to bow down mobs as a change of pace or while passively regenning health. Fear kiting animals is super easy, if tiresome. Track means you can always find the next mob to kill. Getting access to a cheap 50% slow proc makes a huge difference. And going to Stonebrunt Mountains is really fun. Quote:
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#8
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![]() Quote:
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#9
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![]() SK is best because of the fear kiting + feign death package (Bards don't count as melee).
If you don't like chasing around the things you're fighting all day, then Monk. Rangers are nice versatile option. I wouldn't bother with Paladin, their kit is going to get nerfed any month now. The fabricated thing of "lulling your way through a dungeon solo" is not something that really works in Classic EQ. Need to rely on the root+camp method to get through groups of NPC's you don't want to fight, and that will also be less reliable than it currently is, since root is supposed to break more frequently.
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#10
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![]() It's monk. Mend is OP
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