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  #301  
Old 09-29-2025, 09:42 AM
Crede Crede is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
If stuff is difficult I’ll often gamble for a few swings of my warrior’s ToD but then quickly switch to the Twisted sword if it doesn’t happen. Warriors have the ability to use Evasive while “gambling”, rangers don’t. Outside root jousting (ideally with a Swarmcaller) and maybe tossing a ghealing on occasion.

It is 100% the move to always have a slow weapon. Whether a lucky bump slow or small-man group stuff. I’ve been on a cleric before on ST just messing around and the sham died on the initial Malo. Neither the warrior or ranger had a slow proc weapon and we were far from mana neutral so I had to gate.
This.

If you’re not trying to proc a fast slow(which a lot of the times it does happen) you’re gonna just have less kills per hour than someone who skips this. Especially for ranger who so badly need slow.
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  #302  
Old 09-29-2025, 11:07 AM
Goregasmic Goregasmic is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Monks also get 210 bind wound in the low 50s which is extremely good.
Yeah bind wound 70% + mend on top of not having to deal with mana. Slap a fungi on that bitch and there you go. In the end it is similar results for a lot less work, a lot of people like that.
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  #303  
Old 09-29-2025, 05:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
thing with procs is whatever psychological term is for when you remember the bad rolls over the good rolls

all those near insta slow procs get deleted from your memory when it takes 50% of the mobs HP before one lands

mobs per hour is the only thing that matters....not what happens in a 10 minute interval on a (un)lucky streak
Correct. Mobs per hour is the metric that matters. This is a balance of multiple variables, including DPS and recovery downtime.

Simplest example is Wizards. Wizards get about 14000 mana to play with per hour via Meditate and Harvest at level 60. This assumes no Clarity, Flowing Thought, Epic, etc. 14000 mana translates to roughly 38 Ice Comets per hour, but I'll round to 40.

40 Ice Comet Casts × 1120 Damage = 44,800 damage per hour / 3600 seconds = 12.5 DPS over an hour when you include recovery downtime.

This is why Rend Robe is great on Wizards. Spamming Rend Robe is 56 DPS over an hour due to having zero recovery downtime.

You are dealing 201,600 damage per hour via Rend Robe compared to 44,800 damage per hour via Ice Comet. That is almost 5x the damage, which will translate to more kills per hour.

Obviously Wizards are casting spells other than their damage spells, so you won't be getting the exact numbers above. Those numbers are just the best you can get in those circumstances.

I am not trying to downplay Wizard burst damage. Wizard burst damage is still quite useful, especially the Dragon/Giant Bane spells. But this is discussion is about kills per hour.

I also agree with the psychological aspect of procs, and 2h weapons for that matter. You remember a Crippling Blow that has high damage when using a two handed weapon, while forgetting the times where you have a string of misses and low damage hits.
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  #304  
Old 09-29-2025, 11:40 PM
DeathsSilkyMist DeathsSilkyMist is offline
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This is obviously a small sample size, but I did a short test.

My 60 SK was fighting a blue con Geo in WL. Each of the entries below is getting the same Geo down to 20% and then FDing. This was to avoid the possibility that other Geos I fight change their level, which could skew the test.

The data below shows how much damage I took before the Geo got to 20%, and how long it took me to get the Geo down to 20%.

Ancient Fire Etched Flamberge
==============================
3119 HP -> 1882 HP - 1 minute 40 seconds
3119 HP -> 1827 HP - 1 minute 25 seconds
3119 HP -> 2017 HP - 1 minute 25 seconds

3631 damage taken over 270 seconds = Geo does 13.4 DPS to me

SK Epic (This includes Epic Proc Heals)
==============================
3077 HP -> 2750 HP - 1 minute 30 seconds
3077 HP -> 2500 HP - 1 minute 55 seconds
3077 HP -> 2230 HP - 2 minute 06 seconds

1751 damage taken over 331 seconds = Geo does 5.3 DPS to me

This is a small example showing how a lower DPS weapon with a good defensive proc can be more effective than a higher DPS weapon with an offensive proc.

SK Epic was 60 seconds slower on kill time, but saved me 1880 HP. In those 60 seconds saved from the Flamberge I could recover 360 HP from Invigorate BP, and 160 HP via Racial Regen + AoB 2x, for a total of 520 HP.

SK Epic saved me an extra 1360 HP even after you consider recovery downtime from the higher DPS weapon. That means I can spend another 2 minutes fighting instead of recovering with SK Epic.
Last edited by DeathsSilkyMist; 09-29-2025 at 11:59 PM..
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  #305  
Old 09-30-2025, 01:48 AM
Snaggles Snaggles is offline
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Good testing there. Only caveat is that while rolling the SK epic adds 8.3dps (50/tick) so it’s ratio is effectively better than it looks.

I still think it’s one of the best droga farming options since you can keep on plugging along. Similar to how the tstaff proc in some situations will add a ton of mitigation that isn’t fully appreciated.

Parsing fights gives a lot of good info besides who got 1st place.
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  #306  
Old 09-30-2025, 11:09 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Parsing fights gives a lot of good info besides who got 1st place.
That's how I realized Monk defense was so OP. way more (unslowed) NPC misses on monk than on warrior of similar AC and character level. way more NPC hits landing on ranger with similar AC as monk
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  #307  
Old 09-30-2025, 11:31 AM
Goregasmic Goregasmic is offline
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Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
That's how I realized Monk defense was so OP. way more (unslowed) NPC misses on monk than on warrior of similar AC and character level. way more NPC hits landing on ranger with similar AC as monk
Yeah AC seem to work the same for everyone, ranger seem to be suffering from lower defense, which makes their avoidance lower.
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  #308  
Old 09-30-2025, 11:40 AM
Crede Crede is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Yeah AC seem to work the same for everyone, ranger seem to be suffering from lower defense, which makes their avoidance lower.
Monk block skill is also extremely op, way better than parry
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  #309  
Old 09-30-2025, 11:59 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Good testing there. Only caveat is that while rolling the SK epic adds 8.3dps (50/tick) so it’s ratio is effectively better than it looks.

I still think it’s one of the best droga farming options since you can keep on plugging along. Similar to how the tstaff proc in some situations will add a ton of mitigation that isn’t fully appreciated.

Parsing fights gives a lot of good info besides who got 1st place.
Indeed! SK Epic Proc is quite nice. Flamberge is still higher DPS than SK Epic when taking the procs into consideration, but the gap isn't huge. The healing portion of the Epic Proc more than makes up for the slightly lower DPS of SK Epic.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Yeah AC seem to work the same for everyone, ranger seem to be suffering from lower defense, which makes their avoidance lower.
Yeah the lower defense is the issue with Rangers. Using my DPS calculator, a Ranger Mob takes roughly 8% more damage than a Warrior Mob due to the 32 less defense points.
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  #310  
Old 09-30-2025, 12:11 PM
Goregasmic Goregasmic is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yeah the lower defense is the issue with Rangers. Using my DPS calculator, a Ranger Mob takes roughly 8% more damage than a Warrior Mob due to the 32 less defense points.
Yeah IIRC the war/knight parses showed about 8% less damage taken.
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