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#271
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Rangers have a bigger kit but it is more fiddly and situational so very hit or miss. Sow, harmony, snare, track and the likes can be clutch or totally useless if you're doing a single undead camp indoors. Less good exp/money camps outdoors too. In the end it kind of depends on which perks you want. And yeah, earthcaller is nice but that epic has a big bottleneck, not sure how much you can consider it as part of the ranger toolkit. You can swarmcaller but it isn't a great weap so if it doesn't early proc you just gimped yourself. You can fix that with DEX but if you want ~180str and decent AC/hp it is hard to get high dex too if you're not BIS. | |||
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Last edited by Goregasmic; 09-27-2025 at 04:05 PM..
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#272
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#273
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#274
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#275
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edit: you will have long killed something by time slow procs with a cek sword and way faster than you will have with 1h. | |||
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#276
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I bought a Swarmcaller again after getting a Meljeldin and 2h primal. I’m not convinced it’s much of a dps loss over the EC (with the last 2h damage table change) but haven’t bothered doing any extensive testing. One of these days I will.
The Meljeldin is a 43% better ratio than the Swarmcaller. That makes gamble procs less appealing if your melee is the only way the mob dies. I am curious if the offhand rune makes up for the extra big 2h ripostes etc. | ||
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Last edited by Snaggles; 09-28-2025 at 08:04 AM..
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#277
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#278
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My typical setup is Aary Shield/EC to begin with. I swap out the shield after losing 100hp for whip. After EC proc, I put whip in mainhand and put claw in offhand. After losing more hp, I swap my first golden loop for a Dragon Blood Earring, then I swap the second for the Thuderforged Earring, so I get more dex. Then after more hp loss, I swap my 20 dex bp for my fungi. I feel like you have to min/max like crazy to fully optimise playing a ranger, but it’s fun as hell. | |||
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#279
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Using my DPS calculator, a level 60 Ranger with 255 STR, 140 ATK, and 91% haste fighting A Gargoyle Guardian (level 37 mob) for Guardian Robe does the following DPS: 1. Earthcaller + Silver Whip of Rage - 84 DPS 2. Meljeldin, Bane of Giants - 100 DPS Assuming the wiki is correct, the gargoyle has around 2k HP. This means: 1. Earthcaller + Silver Whip of Rage - 24 second kill 2. Meljeldin, Bane of Giants - 20 second kill Let's assume the mob does 40 DPS unslowed. That would mean the Ranger using Earthcaller + Silver Whip of Rage is taking 160 more damage per kill due to lower DPS. However, one proc of Silver Whip of Rage is a 150 point Rune. This means the whip by itself will negate the extra damage taken due to lower DPS. When you throw in slow procs, you should take less damage overall than the Meljeldin user. This is assuming you have high DEX of course. The 4 seconds of extra kill time isn't really going to mess up spawn timers, and less damage taken means less downtime to recover HP. At 255 DEX you should be getting 2 procs per minute on your main hand and at least one proc per minute on your offhand. You are probably killing two mobs per minute using the numbers above, so you should be getting either a slow proc or a rune proc per kill on average.
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Last edited by DeathsSilkyMist; 09-28-2025 at 05:49 PM..
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#280
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