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  #81  
Old 09-06-2025, 11:16 AM
loramin loramin is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
In that thread nilbog acknowledged taking note of it and not being against it.

I read it diagonally (saved it for later, very interesting) but it seems like it is based on the notion that different spells levels are treated differently for resists and channelling and none of that stuff seem to be implemented on p99 so there's no real point of implementing something based on a layer that also has yet to be implemented.

I did notice on live back then I was getting a lot more resists in general. I was quadding raptors mid/late 50s and it wasn't rare to get snare resists. On here since I dinged 45 or so I barely get any resists at all until mobs become 51+ basically. That may be tied to the same system (higher level spells getting more resists).

That system may be a prerequisite to fixing a lot of magic related issues and I'm not sure how well documented it is?

also, I'm not sure I agree with a lot of the OPs conclusions in that thread but the code is the code.
I get that true classic channelling is hard, and if Nilbog doesn't have the info to properly implement it, I can't fault him for that.

But again, what I just can't understand is ... if you're not going to implement classic channeling ... why not at least implement classically difficult channeling? Why keep things unclassically easy?

Even if we never get truly classic channeling, at any point over the past two decades Nilbog could have made the server more like live if he'd just:

Quote:
Originally Posted by Loramin
changed a single number (the channeling rate)
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  #82  
Old 09-06-2025, 12:52 PM
Goregasmic Goregasmic is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I get that true classic channelling is hard, and if Nilbog doesn't have the info to properly implement it, I can't fault him for that.

But again, what I just can't understand is ... if you're not going to implement classic channeling ... why not at least implement classically difficult channeling? Why keep things unclassically easy?

Even if we never get truly classic channeling, at any point over the past two decades Nilbog could have made the server more like live if he'd just:
My point was iif he implements this now he'd have to fudge the numbers and if he plans on fixing spell impacts that would be double the work since he'd have to take that fudged version out and the reimplement as the proposed version. I don't think he has that kind of time, if I was him I wouldn't bother.
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  #83  
Old 09-06-2025, 04:14 PM
Snaggles Snaggles is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
We have any actual numbers on the channeling issue?
Fetter is 1.8 seconds. The epic is an 800hp rune. If you refresh it every root no way the average mob is going to chew though rune let alone get a lucky bash in.

Warriors without any channeling skill can get totem clicks on VS so long as Rune5 is still up when they are clicking.

(Unless I’m missing the context of the discussion, which is likely)
Last edited by Snaggles; 09-06-2025 at 04:36 PM..
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