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  #61  
Old 09-02-2025, 01:04 PM
Ennewi Ennewi is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Sadly the best part of the wizard toolkit for mage would just be root and regardless wouldnÂ’t compare to sham or enchanter.
For solo probably yeah. Still significant though, what with root nets being a thing of the past.

That, plus wiz epic and flux staff. Mobility around the map would be a big QoL improvement as well. Opt into porting for tips rather than farming.

Mostly a raid upgrade for the class and added convenience. Being able to coth and tl box pullers with same character, use sky neck to recharge DA ring, etc.
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  #62  
Old 09-02-2025, 02:03 PM
PatChapp PatChapp is offline
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I would be genuinely surprised if zumaiks lasted 30seconds on a pre-slowed khelkar. Zumaiks can do a lot,though. 2 enchanters with zumaiks can kill verina tomb,by chaining them as they die.
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  #63  
Old 09-02-2025, 03:29 PM
Vexenu Vexenu is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
wiz + mage def could have been 1 class

sorcerer
A "Sorcerer" class comprised of Wiz+Mage would actually feel like a fully fleshed out and powerful class that could rightfully stand alongside Enchanters and Necros. It would have great group DPS with its pets and great raid DPS with lure and bane nukes, as well as great utility with ports, TPs and CoTH, and pretty decent CC with root and stuns. Take two rather limited specialist classes and combine them and suddenly you have a very fun and compelling class that brings a lot to the table at every level of the game.

Honestly it might be a little too strong though. You wouldn't have the high end solo power of an Enchanter or Shaman, but the excellent solo, group, and raid potential of a "Sorcerer" (along with ports, let's not forget) would almost certainly make it the most popular class on the server.
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  #64  
Old 09-02-2025, 04:06 PM
Ennewi Ennewi is offline
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All that plus some version of highsun and you've got a well-rounded, very thematic class that can reposition characters around, non-player and player alike.
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  #65  
Old 09-02-2025, 07:48 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Honestly it might be a little too strong though. You wouldn't have the high end solo power of an Enchanter or Shaman, but the excellent solo, group, and raid potential of a "Sorcerer" (along with ports, let's not forget) would almost certainly make it the most popular class on the server.
I'm the first to feel something should have been done about mage/wizards back then but chaining sunstrikes is like nearly 200dps? while a decently geared rogue/monk will hit what, 80? Add a mage pet and DPS would be unreal, something would have to give.
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  #66  
Old 09-03-2025, 02:56 PM
kjs86z2 kjs86z2 is offline
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ive seen vyemm absolutely melt with a raid full of wizards
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  #67  
Old 09-03-2025, 06:16 PM
Snaggles Snaggles is offline
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Wizards are underrated. Outside grinding blues any time you need a mobile dps they are great. Chaining Lure of Ice on Sonalak is typically 127-180dps depending if you eat no fears, one, or two. On Vindi with Lure of Flame you can still do 120-130’ish (but can bane that target).

They are marginal at soloing 1v1. Very bad if you can’t root or that mob summons. Amazing for raiding or even small-group hits like epic bosses and kunark dragons.

Adding the mage kit to the wiz would be broken. It’s a shame that mages never got a baby lure outside the summoned nukes (-50). They have more important stuff to do on raids though.

I expect a wizard with some luck could put down Chardok names. It would be painful though and refreshing the epic each nuke and re-root. That and relying on clicks once lom just makes the game slower.
Last edited by Snaggles; 09-03-2025 at 06:18 PM..
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  #68  
Old 09-03-2025, 07:37 PM
PatChapp PatChapp is offline
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Would be neat to see. Battlemaster,one of the easier nameds has 12,750 hp.
Sunstrike is 1650dmg for 450dmg.
So 3.5ish to one,so would need to be a pretty swole 4kish mana wizard with 0 resists to pull it off. I agree its maybe possible.
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  #69  
Old 09-03-2025, 07:38 PM
Goregasmic Goregasmic is offline
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They're also good at healer denial. They got a bunch of stuns, enough to stunlock but you don't need to. Pop one off when the first heal starts around 40% then delete the mob. I felt like I made a lot more of a difference in places like sebilis compared to your average warrior mob dungeon.

Winds of gelid with epic is also fun to clear entire floors of lower level dungeons by yourself. Although that was probably nerfed on p99 with the 25 mobs limit. People say channeling is borked on here but I could AE entire floors of TOFS solo.
Last edited by Goregasmic; 09-03-2025 at 07:48 PM..
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  #70  
Old 09-04-2025, 01:06 AM
sajbert sajbert is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
Would be neat to see. Battlemaster,one of the easier nameds has 12,750 hp.
Sunstrike is 1650dmg for 450dmg.
So 3.5ish to one,so would need to be a pretty swole 4kish mana wizard with 0 resists to pull it off. I agree its maybe possible.
Battlemaster has been done. Clicky nukes like rend robe makes mana less of an issue too.
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