Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 07-02-2011, 10:39 AM
Aadill Aadill is offline
Planar Protector

Aadill's Avatar

Join Date: Jan 2010
Posts: 1,137
Default

Because running them concurrent requires extra resources that aren't available.

Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often.

Having one server that resets down the road? Yeah that's fine.

Having two separate servers? That's fine if you fund it, assuming anyone would give you the source code (not likely).

Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it.
  #32  
Old 07-02-2011, 10:48 AM
Akim Akim is offline
Sarnak


Join Date: Jan 2010
Location: North Carolina
Posts: 481
Default

we need to reset p99 anyway -- i like it
  #33  
Old 07-02-2011, 10:49 AM
Akim Akim is offline
Sarnak


Join Date: Jan 2010
Location: North Carolina
Posts: 481
Default

Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
PLUS p99 has made a lot of non-classic things classic and could do a much closer to 1999 launch today than they did the first time around...
word
  #34  
Old 07-02-2011, 11:56 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,001
Default

I don't have any 60's or 50's, but I think the core of people that do would hate to see the server wiped and delete all the good work they've put in. Would you want to wipe your 60's and start again, because other people "missed the boat" so to speak?

Think about it. What about the people that find the server in 1-2 years time when you levelled YOUR characters to 60 after the first wipe? Do their opinions matter? After all, it would only be fair.

I don't like the inflation going on at the moment, the amount of EC opportunists manipulating Goonquest to hyperinflate prices on high end items. Nothing wrong with buying low/selling high... except for things (such as darkforge armor, which has spiralled in price since I bought some of mine) that mid level people will want but never be able to afford. That hurts the server in my opinion - the mountain becomes much higher to climb, if the player can't get help from guildies.
__________________
  #35  
Old 07-02-2011, 12:11 PM
binibren binibren is offline
Orc


Join Date: Nov 2009
Location: Charleston, SC
Posts: 34
Default

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Because running them concurrent requires extra resources that aren't available.
Very valid point. I offered to pitch in for PEQ and I would do the same here. There are also admin resources to consider. But, these 2 items alone might push it beyond feasibility.

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often.
Addressed earlier. Constrain items to that which exist on the main line server.

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it.
They wouldn't interact. At the end of term characters would be copied to the original Project 1999 to live out their lives just all characters do now. It would a DB export/import.
__________________
-----
Binibren of Bristlebane (1999-2001)
Siljen of Bristlebane (2001-2004)
Last edited by binibren; 07-02-2011 at 12:12 PM.. Reason: typo
  #36  
Old 07-02-2011, 12:33 PM
quellren quellren is offline
Fire Giant

quellren's Avatar

Join Date: Jul 2010
Location: I'm homeless.
Posts: 564
Default

Quote:
Originally Posted by binibren [You must be logged in to view images. Log in or Register.]

Addressed earlier. Constrain items to that which exist on the main line server.
Quote:
Originally Posted by binibren [You must be logged in to view images. Log in or Register.]
They wouldn't interact. At the end of term characters would be copied to the original Project 1999 to live out their lives just all characters do now. It would a DB export/import.
I guess I'm confused, if the 'new' progression will, from day 1, lack items that no longer drop on P99, like Manastone, Rubicite BP, Scimitar of Mistwalker, Thex Dagger and Guise of the Deciever, and this progression server would someday 'die' and be assimilated into the live server, whats the point?

What's the incentive to play there? To be at square one with everyone else?
  #37  
Old 07-02-2011, 12:46 PM
binibren binibren is offline
Orc


Join Date: Nov 2009
Location: Charleston, SC
Posts: 34
Default

Quote:
Originally Posted by quellren [You must be logged in to view images. Log in or Register.]
I guess I'm confused, if the 'new' progression will, from day 1, lack items that no longer drop on P99, like Manastone, Rubicite BP, Scimitar of Mistwalker, Thex Dagger and Guise of the Deciever, and this progression server would someday 'die' and be assimilated into the live server, whats the point?

What's the incentive to play there? To be at square one with everyone else?
To minimize risk/cost/impact I would suggest an iterative approach that starts with the current baseline so that you have an "80% solution." From there find out what will and won't work and make changes accordingly. Some problems are actually quite like hard. For example, how does one handle legacy items like manastones? I'm not sure. So factor it out and start with what is easy and then move forward.

I think it's true that the first iteration wouldn't be totally compelling except for those who just wanted a fresh world. But later resets might include true progression or even (if the difficult problems can be overcome) legacy items like the manastone and rubicite armor.
__________________
-----
Binibren of Bristlebane (1999-2001)
Siljen of Bristlebane (2001-2004)
  #38  
Old 07-02-2011, 12:54 PM
quellren quellren is offline
Fire Giant

quellren's Avatar

Join Date: Jul 2010
Location: I'm homeless.
Posts: 564
Default

I applaud your vision, but ultimately, it seems like a 'Having-your-cake-and-eating-it-too' situation.

You either:
1) Give a much larger playerbase (one that has grown from P99's day1) an opportunity to go back and camp those items knowing someday they can be introduced into P99 someday. That's not really good for the P99 economy.
or)
2) As mentioned above, you never allow 'Legacy Items' and remove the incentive to play there except for the minority that wants a temporarily twink-free world.
  #39  
Old 07-02-2011, 01:36 PM
Polixenes Polixenes is offline
Aviak


Join Date: Mar 2011
Posts: 87
Default

Quote:
Originally Posted by quellren [You must be logged in to view images. Log in or Register.]
I applaud your vision, but ultimately, it seems like a 'Having-your-cake-and-eating-it-too' situation.

You either:
1) Give a much larger playerbase (one that has grown from P99's day1) an opportunity to go back and camp those items knowing someday they can be introduced into P99 someday. That's not really good for the P99 economy.
or)
2) As mentioned above, you never allow 'Legacy Items' and remove the incentive to play there except for the minority that wants a temporarily twink-free world.

I'm not sure why #2 is a disincentive, the point of progression servers is not to amass manastones.

I think the OP's idea is interesting.
  #40  
Old 07-03-2011, 12:17 PM
Werlop Werlop is offline
Kobold

Werlop's Avatar

Join Date: Jul 2010
Posts: 176
Default

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
What you down syndrome retards fail to realize is that if they don't wipe it, lets say 2 years after Velious has been on farm status by even casuals, the server will die. Actually it will probably have been dead if they haven't wiped it by this point, or gone in a different direction like Luclin (lol) or custom content (even worse than wiping the server.)

Just because you want to bank all your rare shit and let it sit there does not mean it's a good idea to let the server die. Anyone opposed to a wipe years after velious is a fucking moron period. You don't know what you're talking about. servers die whenever theres no where else to go with them.
Rogean actually said they would do custom content later.

http://www.fohguild.org/forums/mmorp...fight-191.html

Quote:
I've mentioned this in a few areas but it never gets quoted when the subject is brought up again, but after Velious we will probably do some custom stuff. Maybe use some of the geometry of luclin, pop, or anything after it (any zone up to dodh is supported) and populate it with our own stuff.. maybe use the same items that dropped in luclin/pop but make different ways to achieve them. Stuff like that. I think it would be fun.

In addition we would also probably open a second P99 starting at classic again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.