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  #11  
Old 07-01-2011, 02:28 PM
azeth azeth is offline
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The only folks who'd likely oppose a server wipe, even *right now today, are:

1. People in their mid 30's 40's, who're still living the classic eq dream

2. Folks with rare/invaluable items i.e prenerf fungi, shitloads of platinum, Lustrous Russet

3. Anyone who's going away this weekend and would be unable to grind for a hundred hours straight on server up [You must be logged in to view images. Log in or Register.]
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #12  
Old 07-01-2011, 02:32 PM
deakolt deakolt is offline
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4. People who don't have absurd amounts of time to play the game and dont want to lose their [1 day, 5 day, 10 day, 20 day, ...] time investment into their characters.
  #13  
Old 07-01-2011, 02:40 PM
Werlop Werlop is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
The only folks who'd likely oppose a server wipe, even *right now today, are:

1. People in their mid 30's 40's, who're still living the classic eq dream

2. Folks with rare/invaluable items i.e prenerf fungi, shitloads of platinum, Lustrous Russet

3. Anyone who's going away this weekend and would be unable to grind for a hundred hours straight on server up [You must be logged in to view images. Log in or Register.]
Sounds about right. I've invested a ton of time into my main. I wouldn't mind doing it all over again if he were decked out in NToV gear with his epic and had absolutely no way to progress and no new content to beat, but that's a long way off. In the meantime, I want to enjoy the fruits of all that grinding/raiding.

In response to the OP: t took me about 4 months to get to 50 on my main and at least another 2 before I even had full planar armor. If the server resets more than every 8-10 months, there isn't really enough time to enjoy even vanilla EQ, let alone the 2-4 month grind to 60 and all of the content that Velious adds.
  #14  
Old 07-01-2011, 03:00 PM
Kika Maslyaka Kika Maslyaka is offline
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IMHO a MMO should not be played like an FPS mission.

For example I absolutely love UT2004 Onslaught missions - you load the game, and you fight for 20 min to take over enemy base. One of the team wins, and you start again.

But doing same thing to EQ is.... beyond my understanding.
  #15  
Old 07-01-2011, 03:06 PM
azeth azeth is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
But doing same thing to EQ is.... beyond my understanding.
I definitely treat MMORPGs, and even my real life a lot like your UT2004 mission. I think there's a happy medium between enjoying the journey without progress, to making progress without enjoying the journey - I'm still trying everyday to keep it inbetween the 2.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #16  
Old 07-01-2011, 03:19 PM
binibren binibren is offline
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Perhaps I wasn't clear enough. There is no need to start over and over again. There are 2 servers:

1. Project 1999 (exactly as it is today, no changes, continues on)
2. Optional Progression Server

You could play on the main server (1) exactly today. It does not change.

For the progression server (2) it would reset every so often (configurable). When it does all characters there MOVE to main server (1). You're merged into the normal population. You are not deleted. At that point server (2) is again a fresh world (a la March 1999).

Quit saying Diablo it's nothing like that. The progression server is just a place for people who come late to the party but would like to experience a fresh server. So every so often (let's say every 3 months) the server population is merged and reset. It's really not that complicated.
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  #17  
Old 07-01-2011, 03:23 PM
Messianic Messianic is offline
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No.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #18  
Old 07-01-2011, 03:23 PM
deakolt deakolt is offline
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Quote:
Originally Posted by binibren [You must be logged in to view images. Log in or Register.]
For the progression server (2) it would reset every so often (configurable). When it does all characters there MOVE to main server (1). You're merged into the normal population. You are not deleted. At that point server (2) is again a fresh world (a la March 1999).
I still think you need to answer my point, are you proposing we remove things like manastone from the progression server? Otherwise the main server would be flooded with them every half year or whatever the turnaround is, and the economy on main server would no longer be classic.
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Old 07-01-2011, 03:27 PM
Aadill Aadill is offline
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Yeah you kind of break the economy when camps are available in two locations, items that no longer drop start dropping again, or even if raid targets are available on the second server.

The server would have to be isolated and simply wipe every so often, nothing else you can do there.
  #20  
Old 07-01-2011, 03:29 PM
binibren binibren is offline
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Quote:
Originally Posted by deakolt [You must be logged in to view images. Log in or Register.]
I still think you need to answer my point, are you proposing we remove things like manastone from the progression server? Otherwise the main server would be flooded with them every half year or whatever the turnaround is, and the economy on main server would no longer be classic.
No way. I'm a developer and maintaining multiple versions of anything is a pain in the ass. When I made this proposal it was for PEQ which is quite different than P1999. What I would propose for P1999 is just to mirror the current server (with same expansions -- ie not an actual "progression" server) but just start with a fresh character base. Easy to maintain, all items easily transferable.
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