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  #11  
Old 04-29-2011, 11:17 AM
Kryptyde Kryptyde is offline
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Any sort of kiting setups will make it hard to do dungeons. Generally dungeons are where the best exp and loot can be found.

For fighting mobs toe to toe you need someone that can take and deal damage and then someone to keep them alive.

Slows, buffs (including haste), heals and canni make the shaman tough to beat since they are so dynamic.

A monk's decent melee dps and tanking make them an obvious partner.

So...monk/shaman if you want to fight in dungeons. Lots of creative choices for kiting.
  #12  
Old 04-29-2011, 11:30 AM
Enderenter Enderenter is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
iksar shaman & iksar monk
Alternatively, if you really hate Iksars for some reason, (/boggle) you could roll a Troll or Ogre Shaman and a Human Monk.

There's really not much better in this game from 1-60 than a monk and shaman combo. Obviously, we could get into specifics of what you can and can't do at high-end with that duo, but for XPing and dungeon stuff, generally speaking, this combo is among the best in the game.
Last edited by Enderenter; 04-29-2011 at 11:33 AM..
  #13  
Old 05-01-2011, 02:43 AM
Slust Slust is offline
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Throwing it out there because I wasn't exactly positive when I rolled a Monk, but looking it up, the Monk damage mitigation change (hooo boy do I ever remember this causing much butthurt) didn't come until October 16th, 2002.

Luclin launched December 4th, 2001; so if you were wondering if at a later date your Monk would tank like a "wet paper bag" as it was so affectionately described to me years ago, rest assured this will not be the case. Unless the developers deem otherwise.

Also Iksar Shaman cannot equip the racial Kunark armor. Pretty sure their regen is the same as the Troll's, but there are armor limitations to consider if they mean anything to you. http://wiki.project1999.org/index.ph...ced_Bone_Armor
Last edited by Slust; 05-01-2011 at 02:49 AM..
  #14  
Old 05-01-2011, 05:33 AM
Waedawen Waedawen is offline
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You can also roll a druid and a wizard.

Druid gets Snare at level 1, Quad nuke at 5 and the wizard gets his Quad at 8.
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  #15  
Old 05-01-2011, 06:03 AM
Humwawa Humwawa is offline
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Druid / Enchanter
Necro / Cleric
Necro / Shaman
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  #16  
Old 05-01-2011, 07:19 AM
Nagash Nagash is offline
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Ikar monk + troll shaman or duid.
The shaman allows more things (more places open for the duo to perform effectively) but the DS of the druid, plus his tracking, snaring and tping abilities will ne like a gulp of fresh air. Depends what you want for your duo: more freedom or the possibility to take down bigger targets.

Nagash/Petitpas
  #17  
Old 05-01-2011, 03:05 PM
Tarathiel Tarathiel is offline
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I duo well with anyone that can hold agrro while I backstab. My experience has been the best with pallys sks clerics druids and bards just my 2 cents
  #18  
Old 05-01-2011, 10:59 PM
Lickum Lickum is offline
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Before the charm nerf I woulda said a chanter with +cha gear and cleric. More viable at higher level for sure, 50-60 is nice with this combo.
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  #19  
Old 05-02-2011, 10:56 AM
Hottbiscuits Dreadmuffin Hottbiscuits Dreadmuffin is offline
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Mage / Cleric. Met my Mage friend when I was level 24 and he was 26. I'm now 49 and he's 51, and all we've done is duo.

Destroyed Najena, SolA, SolB, Runnyeye, Mistmoore and Droga. VERY good combo! Earth pet is a fantastic tank with his root, and while you may not be able to avoid every sticky situation, you're both able to gate.

Whoever rolls as the Cleric, carry a stack of Malachite in the event the Mage dies and you don't! This way she can still make pets for the CR if you need one!
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  #20  
Old 05-02-2011, 03:29 PM
binibren binibren is offline
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"I'll tell you what I'd do, man. Two [necros] at the same time, man."
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