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  #21  
Old 01-30-2017, 01:13 PM
Legday Legday is offline
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Quote:
Originally Posted by Tankdan [You must be logged in to view images. Log in or Register.]
There is no greater rush in P99 than getting a batphone saying that a mob is not only up, but it is INCOMING. And within 4 minutes it is in camp and we hope that enough people are logged in and ready to kill it. To me, that is fun. Not 5-10 underemployed nerds getting FTE while the rest of the guild logs in for free pixels.
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  #22  
Old 01-30-2017, 01:19 PM
Erati Erati is offline
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Legday keep those memories close to your heart

Feels like we wont see those days return
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  #23  
Old 01-30-2017, 01:20 PM
Zekayy Zekayy is offline
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Quote:
Originally Posted by Victorio [You must be logged in to view images. Log in or Register.]
Would happen faster if mobs didn't drop less loot (e.g. 2 loot Vulak instead of 4 loot.) Don't think there are any full BIS yet on the server.
There are several best in slot people. Hokushin is just one name that comes to mind.
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  #24  
Old 01-30-2017, 01:23 PM
Erati Erati is offline
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I dont think hes BIS- missing a Gharns off top of my head....
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  #25  
Old 01-30-2017, 01:27 PM
Zekayy Zekayy is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
I dont think hes BIS- missing a Gharns off top of my head....
Eh he's 99% best in slot.
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  #26  
Old 01-30-2017, 01:29 PM
Zekayy Zekayy is offline
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There were a few more that were best in slot I just can't think of them at the top of my head.
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  #27  
Old 01-30-2017, 01:33 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You have to pay, yes. If that is a huge impediment to your guild moving over I sort of understand. But for most people who are playing EQ still (in their late 20s-40s) that amount of money isn't really a problem. If you play here you most likely didn't have an issue paying back in 1999...

Pay to win mehhhh. I mean you can pay to get tradeable loot I guess but after Kunark almost everything is No Drop and loot rights aren't commonly found especially for the best stuff. With instanced content there's minimal point since no one can corner the market really.

What I've found on Phinigel is people usually cyclically play on these progression servers. When they release a new one in Classic many people jump on over to that one and repeat.

But that's just one server. There are also others out there that favor a more casual/sharing environment than P99.

Don't get me wrong, P99 does Classic EQ best by far so far as accuracy to the era goes. But that's the journey from 1-59. Once you get to 60 there are better avenues to entertain you if your goal is to raid in EQ. That's a solid chunk of the higher end casual guilds. Already level 60, done all the Kunark, HoTesting and Scout Charissa farming they can do.
Just stating there are pay to win methods. Also it is noteworthy you mention the cyclical people who jump to each new server. I was apart of one of those guilds awhile back. Got tired of it. I mean if you play p99 just to raid you certainly are doing it wrong like you stated. But like a few of my friends have said to me before we're all a little brain damaged(call it what you want) but we just keep on keeping on pixels or no pixels here.
  #28  
Old 01-30-2017, 01:42 PM
icedwards icedwards is offline
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As long as there's 16h variance no guild will seriously compete against A/A even with this proposed change.

The real solution is frequent earthquakes/repops. There's just no way for two neckbeard guilds to monopolize everything at once. Even the best targets will be up for grabs. If the only mobs that "matter" are Vulak, Doze, KT, Eashen, CT, AoW and Tunare then 5/7 of those are available the second the ground shakes.
  #29  
Old 01-30-2017, 01:45 PM
Legday Legday is offline
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Quote:
Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
The real solution is frequent earthquakes/repops. There's just no way for two neckbeard guilds to monopolize everything at once. Even the best targets will be up for grabs. If the only mobs that "matter" are Vulak, Doze, KT, Eashen, CT, AoW and Tunare then 5/7 of those are available the second the ground shakes.
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  #30  
Old 01-30-2017, 01:55 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
As long as there's 16h variance no guild will seriously compete against A/A even with this proposed change.

The real solution is frequent earthquakes/repops. There's just no way for two neckbeard guilds to monopolize everything at once. Even the best targets will be up for grabs. If the only mobs that "matter" are Vulak, Doze, KT, Eashen, CT, AoW and Tunare then 5/7 of those are available the second the ground shakes.
You vastly under estimate the other guilds on this server. The only thing holding a few back is just knowledge and means. Not neckbeards.

I mean I've seen CSG park for dain. He spawned, awakened tags dain kites him all thru the lower tunnels as they FTE vulak. Takes dain ages to reset for another pull, enough time for awakened to kill vulak then return to tag dain and do another 10 min pull. Who wants to deal with that shit. It isn't the variance. It's scum baggery of wanting to eat ever pixel to feed the Zerg most don't wanna deal with. I wonder if that petition is still open[You must be logged in to view images. Log in or Register.]
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