Quote:
Originally Posted by R Flair
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DAoC was a big step back from EQ PvE wise, kind of on par with FFXI. It was really much more about PvP and in combat it was basically in between EQ and WoW. Casters were similar in design to EQ, albeit far more streamlined (ala WoW). It had more abilities for melee, but were heavily position based and without any of the polish of WoW (or even that of EQ). Lot of clunkiness to landing attacks and getting them to execute properly (no stafing using special attacks).
The coolest thing about DAoC for me was the idea early on of competing for content in a zone called Darkness Falls. Fighting for mobs and dungeons was the best thing about EQ, and it made DAoC much more interesting. Unfortunately they gave up on the idea and gave each realm their own dungeons up to and included end game, basically leaving frontiers for progression grinding via pvp levels called realm ranks.
it all felt pretty generic to me, but there's the 411 for anyone who didn't play it
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I played at release, before the shared Dungeon was released. At that point in the game if you wanted to get above level 35 or maybe 40 you *had* to level up outside in the frontier lands. That was both awesome and horrible.
But for it's time it was really cool. I do miss the days of DAOC.