Project 1999

Project 1999 (/forums/index.php)
-   Off Topic (/forums/forumdisplay.php?f=19)
-   -   Uthgard finally going Live (/forums/showthread.php?t=259491)

Doors 12-05-2016 09:33 AM

Uthgard finally going Live
 
https://uthgard.org/

32 days until launch.

FoxxHound 12-05-2016 10:00 AM

Yay!

maskedmelon 12-05-2016 10:05 AM

Never actually played this. Maybe I gjust vent t ago ^^ Right now trying out FFXI and um TakP :3, so not much time for something new, but always kinda wond red about this one. Right now now don't know fen have time for those with year end shtuff :c

Doors 12-06-2016 11:17 PM

^

skarlorn 12-06-2016 11:38 PM

nvr playedd

Danth 12-06-2016 11:59 PM

DAOC plays like what it is: an Everquest derivative made at a fraction of the budget (less depth to the world), where the end-game is focused on faction Player vs player battles (8 vs 8 in particular, for their version of high-end) instead of multi-group player-vs-environment content like EQ. It HAS PvE content, and a fair amount of it, but that isn't likely to hold a player long-term if said player is accustomed to EQ. The PvP zones are separate from the leveling zones, so folks who want to level in peace can do so, however once in the PvP zones it's very much open-world. It's an older game, without a great deal of the hand-holding which characterizes newer games. Folks bored with P99 but who prefer something broadly similar might be well-served to give it a look.

Danth

R Flair 12-07-2016 12:13 AM

DAoC was a big step back from EQ PvE wise, kind of on par with FFXI. It was really much more about PvP and in combat it was basically in between EQ and WoW. Casters were similar in design to EQ, albeit far more streamlined (ala WoW). It had more abilities for melee, but were heavily position based and without any of the polish of WoW (or even that of EQ). Lot of clunkiness to landing attacks and getting them to execute properly (no stafing using special attacks).

The coolest thing about DAoC for me was the idea early on of competing for content in a zone called Darkness Falls. Fighting for mobs and dungeons was the best thing about EQ, and it made DAoC much more interesting. Unfortunately they gave up on the idea and gave each realm their own dungeons up to and included end game, basically leaving frontiers for progression grinding via pvp levels called realm ranks.

it all felt pretty generic to me, but there's the 411 for anyone who didn't play it

magician 12-07-2016 12:26 AM

cant wait to pluck u from the fields of emain

Lulz|Sect 12-07-2016 12:40 AM

C U REAL SOON

(in game)

Doors 12-07-2016 12:56 AM

Quote:

Originally Posted by magician (Post 2418050)
cant wait to pluck u from the fields of emain

You're fucking garbage m8.


All times are GMT -4. The time now is 03:01 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.