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  #41  
Old 09-11-2016, 09:11 PM
Ivory Ivory is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
id play a gnoll. way cooler than froglok
Brownies....imagine playable brownies!!!! Would be so amazing! So tiny, so brownie. They could even start in rivervale (since Nillipus has been working there as a diplomat for so many years).

Also, they are basically just really tiny elves....so it would be possible to display all armor even! [You must be logged in to view images. Log in or Register.]
  #42  
Old 09-12-2016, 12:44 AM
ManInRed ManInRed is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Paladin, Druid, and Bard would all fit with Centaur as well.

Inherent speed boost is a huge deal, so not being able to use leg or foot equipment would actually be a good balance anyway. They should probably have a strong racial Kick ability. I wouldn't put their strength as high as Ogres, but the second highest of all the races makes sense. Their starting agility would need to be shit, only 55 there (also, every race should really have a max cap for their stats, at least a soft cap, now that we're on that subject). Charisma only 55 because Centaurs are usually quite xenophobic and rude to outsiders, which is also a good balance with them being able to play Bards, since inherent speed boost on Bard creates the fastest character in the game. Wis/Int at 70, Dex at 75.
I'm having a hard time thinking about how to balance that and also make it feel classic and not slapped on custom content.

A Centaur would have great strength and stamina I think, so it's hard to imagine anyone rolling a Barbarian if they were introduced as a strong good aligned monster race.

At any rate, the speed boost would need to be higher, making them ideal and more fun to play as plain Warriors when pulling without sow, and the carry capacity could be 2x as much before becoming encumbered.

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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
id play a gnoll. way cooler than froglok
The Scent racial I came up with was originally an idea for Gnolls, so they could be natural trackers. I just don't see Gnolls being a viable player race.

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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Brownies....imagine playable brownies!!!! Would be so amazing! So tiny, so brownie. They could even start in rivervale (since Nillipus has been working there as a diplomat for so many years).

Also, they are basically just really tiny elves....so it would be possible to display all armor even! [You must be logged in to view images. Log in or Register.]
Haha, I considered Bixies a long time ago.

I was working on an idea for a Technomancer type class that has two summons, one as a weak warrior that can tank and one as a much weaker Shaman that only casts weak buffs on the summoner and the summoners party, like a "repair clockwork" that can also cast weak heals too. Basically a support summon. Both would have to be managed or they'd break down/fade with oil or random parts instead of bone chips like the Necromancer.

I had an idea for a playable clockwork race, too, but it didn't pan out. Anything that seems too "custom" is a turn off.
  #43  
Old 09-12-2016, 01:16 AM
skarlorn skarlorn is offline
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orcs should really be playable.
  #44  
Old 09-12-2016, 01:46 AM
Lunababy Lunababy is offline
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Quote:
Originally Posted by ManInRed [You must be logged in to view images. Log in or Register.]
I was working on an idea for a Technomancer type class that has two summons, one as a weak warrior that can tank and one as a much weaker Shaman that only casts weak buffs on the summoner and the summoners party, like a "repair clockwork" that can also cast weak heals too. Basically a support summon. Both would have to be managed or they'd break down/fade with oil or random parts instead of bone chips like the Necromancer.

I had an idea for a playable clockwork race, too, but it didn't pan out. Anything that seems too "custom" is a turn off.
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  #45  
Old 09-12-2016, 03:08 AM
Zuranthium Zuranthium is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Brownies....imagine playable brownies!!!!
Faeries, with a home city of Lesser Faydark, is how I'd do it.

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Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
orcs should really be playable.
They'd basically just be smaller Ogres without frontal stun immunity, but at the same time I guess an Evil playable race of their size should be in the game. Crushbone area would need to be expanded for sure, plus adding in the Hills of Shade as their newbie zone.
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  #46  
Old 09-12-2016, 09:17 AM
paulgiamatti paulgiamatti is offline
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Here for this.
  #47  
Old 09-12-2016, 06:01 PM
ManInRed ManInRed is offline
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Originally Posted by Lunababy [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Is this Anarchy Online?

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Faeries, with a home city of Lesser Faydark, is how I'd do it.



They'd basically just be smaller Ogres without frontal stun immunity, but at the same time I guess an Evil playable race of their size should be in the game. Crushbone area would need to be expanded for sure, plus adding in the Hills of Shade as their newbie zone.
Yeah, but I feel like anything that requires actual custom content would never be accepted and would probably be crappy.

Adding simply a race and only a race is more like a texture change - allowing a new race with better stats that makes another race useless is also really stupid.

For example, if we add a high str/stam race like Orc without frontal stun immunity like Ogre, what's the point of the Orc? Even if it's the smaller and more maneuverable evil tank race, there would be very little point to play it.

This is why Chetari struck me as pretty much perfect. Also, any races that can start where races already have starter zones work the best.

Centaur is probably just too powerful, it would invalidate Barbarian.
  #48  
Old 09-12-2016, 06:17 PM
Kender Kender is offline
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5% run speed boost is too much. It takes the inherent danger out of fleeing an encounter

25 innate tracking would make more sense, somewhat useful but not overly so (ask all the druids when they were nerfed to 25)

and/or 50 forage would work to.

both are things rats do.
  #49  
Old 09-12-2016, 07:03 PM
Ivory Ivory is offline
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Originally Posted by ManInRed [You must be logged in to view images. Log in or Register.]
Yeah, but I feel like anything that requires actual custom content would never be accepted
Hehe they won't even allow gnome SKs / Paladins (who come a couple months after the server timeline stops)....the chances of custom races and things is like negative 49 percent :P That's right! Negative! They might delete an existing race just for askin!
  #50  
Old 09-13-2016, 02:30 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by ManInRed [You must be logged in to view images. Log in or Register.]
For example, if we add a high str/stam race like Orc without frontal stun immunity like Ogre, what's the point of the Orc? Even if it's the smaller and more maneuverable evil tank race, there would be very little point to play it.
A lot of people dislike playing Ogre because of how jarring the size is. Orc also wouldn't have exp penalty like Ogre does. Race is more about flavor anyway - there's no "point" in playing a Human, they are inferior at literally everything except maybe Ranger, yet many people still do it.

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Originally Posted by ManInRed [You must be logged in to view images. Log in or Register.]
Centaur is probably just too powerful, it would invalidate Barbarian.
Nah, if they are giving up leg and foot equip in return for speed boost, that means they are inferior tanks.
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