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#31
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![]() Turn on PvP.
May the best guild win. | ||
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#32
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
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#33
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I actually like the thought of all the mobs respawning at the same time, as long as that trigger for repops has an element of variance. That is 2-3 less days a week we have to burn people out wearing out their track hotkeys. (Yes, we actually track for mobs, with actual druids and rangers, 24/7 when mobs are due to spawn. No, we don't know when things will spawn no matter what nonsense you've read in R&F.) Quote:
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Shiftin Anout
Formerly of Tunare | ||||
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#34
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What you have now is trackers in the zones where the windows are due, and when the windows wind down to a space of like 20-30 hrs, you have people showing up in the zone to be there for when it spawns since they're not doing anything and will be heading there when it spawns anyway. So most of the time you don't have people camping the spawn thanks to the variance. This is why it was introduced and for the most part does it effectively. If you had no variance then you'd have people ALWAYS waiting for the boss, even if other bosses were due, they'd prioritise the one they want and be there. As for the non-variance with the simultaneous (or almost simultaneous) spawning, you'd be taking all the boss mobs over the week and forcing them into a day. Which imho would be worse than what we have now.
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Omnimorph - Enchanter
I enchant things... | |||
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#35
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![]() I dont see how removing variance will change anything. Guilds will just line up (15 ppl camping) earlier and earlier. Poopsocking will increase because people will know exactly how long they have to sock to get a win. WRT to a rotation, on my server there was one during classic it was only ever player enforced, the main problem was when a new guild or alliance wanted to get in on the fun and further diluted the available mobs. The rotation was only ever Classic mobs/planes and fizzled out near the end of Kunark.
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#36
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#37
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At some point all raid mobs would have to pop at once (like after server restarts), so every seven days after that, they'd pop at roughly the same time, assuming they were killed at roughly the same time. I'm not talking about forced simultaneous respawning, in case anyone misunderstood. It wouldn't need to be forced. Every single response to the effect of "now everyone will just poopsock more!" needs to take into account the fact I mentioned above, and that I've mentioned in all of my posts in this thread. I still haven't seen an adequate response yet. Quote:
Also, just a note: no one's ever "forced" to poopsock, even if another guild does it. Hopefully this would make guilds more willing to work out deals on certain bosses, but I don't know enough to really comment on that. Quote:
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#38
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![]() Any system you invent that doesn't overtly force sharing is always going to have the same result, with a different way of getting there. Under the old rules, virtually all of the loot went to two guilds. Under the new rules, pretty much the same. When there was a full server repop, same thing again. This will never change until the quantity of targets increases to the point that even the slowest and least organized guilds can clear to, and kill a boss, before another guild can kill its choice target(s) and come back to it.
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#39
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Also, lulz at people camping DA idols: http://img26.imageshack.us/i/eq000107.jpg/ | |||
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#40
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2. It would not be in any way GM enforced, so the GMs don't have to care. All the guilds that are capable of downing bosses would have to sign up for a raid calendar. Any guild that hijacks something would then be blacklisted by the entire raiding community. 3. We worked out a rotation just fine in classic on my server. I'm not saying it's not a huge mountain to climb, with all the animosity between guilds and grown men acting like children, but it would certainly be the ideal to work toward a rotation. Obviously this topic has been beaten to death on these forums, and by the looks of things it'll probably never happen. If the variance were removed though, I think a rotation would become more of a possibility once people realize how stupid it is to sit on a spawn with 200 other people and 4-5 guilds waiting to get the first engage. | |||
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