Any system you invent that doesn't overtly force sharing is always going to have the same result, with a different way of getting there. Under the old rules, virtually all of the loot went to two guilds. Under the new rules, pretty much the same. When there was a full server repop, same thing again. This will never change until the quantity of targets increases to the point that even the slowest and least organized guilds can clear to, and kill a boss, before another guild can kill its choice target(s) and come back to it.
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