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#21
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My opinion though, is that I wish variance was gone. I don't even mind 200 people sitting near a mobs spawn point spamming aes trying to be the first to agro, just so long as if people KS/train the others the GMS handle it. Pretty sure my opinion on the matter is a moot point however, as the extra work it creates for gms is my guess as to why the variance exists in the first place. The server is just too damn top heavy.. hopefully vp keys and good old fashioned cockblocking by certain guilds taking the time to lock other guilds out of the higher end raid zones in kunark/velious fix the problem altogether. I really hope 1 or 2 guilds have access to trak and keep him locked down.. the others will either come to a point where they step up their game or realize they don't belong in vp anyway. | |||
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#22
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No one has listed all these new raid targets we get with Kunark? If the outdoor dragons are not in at launch you've got: Trak, VS and Faydedar or one Big Boss and 2 minor bosses. Am I wrong?
Group content is the heart of Kunark and will hopefully keep everyone busy and not Poopsocking as much. | ||
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Last edited by Icecometus; 02-10-2011 at 12:56 AM..
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#23
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You also forgot to mention chardok royals. Lazortag - No variance would be worse than having the variance. Also, what would be your suggestion as opposed FTE? whoever gets the ks?
__________________
Omnimorph - Enchanter
I enchant things... | |||
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#24
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It is not THE TRUTH!
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The Truth Shall Set You Free!
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#25
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You and your wife are one of the better looking couples on this game.
__________________
The Truth Shall Set You Free!
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#26
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#27
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lol tags
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#28
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Noble is an example of a boss without variance that can be camped. This was clarified a few weeks ago. Again, I'm not saying this is good, bad, better, worse, etc. than FTE. I'm just saying that FTE has pretty much nothing to do with the suggestion in this thread. Also I'd like someone to respond to what I said earlier about simultaneous repops. No variance means that bosses will inevitably have to respawn at the same time (and then roughly the same time for the weeks after), making stupid strategies like poopsocking pretty much impossible unless you want to guarantee yourself only one boss. edit: oh, also, variance isn't classic.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 02-10-2011 at 12:11 PM..
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#29
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Remove variance. Get the tops guild to stop acting like children when most of the server is in their 30s-40s. Set up a rotation.
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#30
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I didnt really raid in Classic until after Kunark came out, not that I remember anyway, but on Povar, we just had top Guild leaders discuss who was wanting to raid what, Semi-rotation set up. Other Factors were, the raid support that was online and willing to raid, as well as capable classes to raid, IE: Enough Tanks/Healers etc.
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