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#51
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Casters will find themselves in the diamondcutter on the reg in iceland
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#52
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Back in corner + thorns + chloroblast was a viable strategy for druids vs. any melee.
This was at a reasonable gear level for the druid. Very well geared monks could be an issue with disc + lucky staff procs, but rogues had trouble landing backstabs and the rest of the melee damage was manageable. Nukes also landed after ro, most of the time. (nukes continued to land on VT gear and PoP gear later on when people were sitting at 350 all resists.) the only exception to this was bards with max resists. Druid AC/mana/hp will go up in velious no doubt, but I'd be surprised if they'll be able to go toe-toe with a melee like they could in classic velious, with r99 mechanics. | ||
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#53
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played druid classic thru ykesha, druids were def viable in verious on live. ro+fire nukes was bread/butter, swarms ofc always landed, and melees usually couldn't spare the time to pumice it off since that meant u could just hardcast nukes
on this box ro/nukes will not land, meaning all a dru will be landing is swarm line. any melee can spend 20p on pumice and make u go oom without risk monks/hybrids def going to shine on this box in verious, rog will fall back to the middle of the pack with warriors, rangers in the back necros/wizards will be tier1 casters, shm/enc tier2, dru/mag garbagetier trust ur pal friendly ol mustard | ||
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#54
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umm ro + nukes certainly do land here
don't think i've ever resisted breath of ro and i run around with 140-170 FR unbuffed | ||
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#55
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Quote:
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Ksah <Empire>
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#56
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Quote:
And breath of ro is like a 50/50 chance at that resist range. | |||
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#57
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the breath of ro landed but usually had to sundering first, once sundering was up nukes landed just fine on everything except bards.
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#58
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Quote:
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