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-   -   Casters in velious (/forums/showthread.php?t=196046)

Gzaz 05-31-2015 11:05 AM

Casters in velious
 
Serious question as I have never done velious before are casters useless in pvp when velious gear hits. I am told due to the huge change in hp and resists it's almost impossible unless u a meelee char to get pvp kills is this the case?

SamwiseRed 05-31-2015 11:07 AM

Casters in velious are gonna get rolled without being on top of their A game and extremely lucky against an incompetent melee.

Gzaz 05-31-2015 11:09 AM

Quote:

Originally Posted by SamwiseRed (Post 1916705)
Casters in velious are gonna get rolled without being on top of their A game and extremely lucky against an incompetent melee.

Makes me think I should of been a meelee when I got this game

SamwiseRed 05-31-2015 11:11 AM

yup see sig, im preparing for velious. if you want kills I would suggest a monk or rogue though. I went with Warrior because I wanted to be a big fat menaie and last a little longer in mass pvp.

Syft-X 05-31-2015 11:15 AM

On live caster's were still extremely viable in velious, here with unclassic hit/dmg on melee's in Kunark dealing 1500-1800 duelist backstab and inner fire tossing 900-1000 dmg SOH on monk, lol roll a melee.

We've had three years of Melee's being insanely overpowered in Kunark I don't see them fixing it anytime soon.

LoliPops 05-31-2015 11:49 AM

http://i.imgur.com/KQJ4u90.png
http://i2.kym-cdn.com/photos/images/...69/804/0c3.jpg

Pumped 05-31-2015 12:19 PM

on live there were no reductions in spell damage, for example lure of ice hit for 850 in pvp and had a chance to crit

here? 525 or some shit because server is stupid

Melee classes will have about 20% better dps and hp will go up by 40% stacking the odds against casters

Tassador 05-31-2015 12:22 PM

I remember quitting when people were gearing up with giant and dragon gear + primal. Remember my Druid and necro never being able to kill shit. But I also remember when people didn't even joust...

Syft-X 05-31-2015 12:29 PM

Quote:

Originally Posted by Pumped (Post 1916772)
on live there were no reductions in spell damage, for example lure of ice hit for 850 in pvp and had a chance to crit

here? 525 or some shit because server is stupid

Melee classes will have about 20% better dps and hp will go up by 40% stacking the odds against casters

Well the 66% dmg nerf to dots and nukes did go into effect in Kunark, but on live melee's hit about 30-40% lower and hit rates were much less. That added to the 4 years of kunark and the average resist gear and we see a huge problem in caster vs melee balance.

Then add in Line of sight being broken here, on live you didn't require los to cast just a target in this era. Which forces casters into the perfect killing zone of a melee. Casters spells easily being able to be ranged as a melee jousts in and out of spell range.

Then you clearly see a problem that is growing bigger as it is left unaddressed.

Pumped 05-31-2015 12:32 PM

i played on rallos and can honestly say you didnt resist any nukes until you were vex thal geared with 200+ unbuffed

UNBUFFED

spell reductions are stupid and not classic, but then again this is a custom server anyways and no one cares.


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