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  #11  
Old 05-21-2015, 03:49 AM
Darkatar Darkatar is offline
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Dru/Nec for sure.

You'll save the necro tons of mana with your infinitely cheaper snare (which has no dot component..but this leaves the necro with more mana for their better dots)

The necro will heavily benefit from your Regen and later from your skin like nature/natureskin/(in velious, POTG)

The druid will benefit from the extreme amounts of spare mana the necro finds his/herself with and can get away with a twitch here and there to keep mana flowing while kiting for the pet.

With this combo you should rarely be in a situation where being OOM // having a med break becomes an issue. If you both are getting low, drop a snare and a flame lick on the nearest exp mob and kite for the necro pet (and possibly charmed animal, in the later levels) to beat the mob down (with no 50% exp theft cuz grouped)

As a Good/neutral (druid) and evil (necro) aligned characters, one of you should be able to interact vendors anywhere, excluding cabilis (unless the necro is an iksar, which I would recommend. The regen is worth the exp pen imho)

If necro is not your cup of tea, my second recommendation would be an enchanter.
The druid can snare the enc's charmed pet to keep charm breaks safer, thorns on the enc charmed pet for a very beastly pet tank, or just kite like you would with a necro, and enc C for mana regen constantly while kiting.

Mage is another good choice for a druid combo, with reasons why similar to above. You may find the lack of mana regen bonuses a bit discouraging (until velious) but a mage pet rocking weapons quickly minces up most mobs (expecially later water pets) unless you run into healers. At which point you have the 2nd and 3rd best nukes in the game to burn them down.

Now, in the endgame with any of these choices, summoning mobs/kiting (the kiteable areas get slimmer and slimmer as you level)/no slows (unless enchanter) may/will become an issue, but with proper fearing/pet control/pulling you shouldn't have any real problems taking the duo to 60.
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  #12  
Old 05-21-2015, 04:10 AM
Bromgard Bromgard is offline
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If your goal is to level quickly, Cleric or Shaman.

I presume the reason you made an enchanter is because you understand that charming is the absolute, non-negotiable fastest way to get exp. And DRU/ENC is the powerhouse duo for that. So you were on the right track.

A cleric or shaman will be the best way to maintain that direction while giving you an option to play something other than an enchanter.

If you want to take a totally different path than charming, however, then NEC or WIZ would be your options for a kiting duo. But I STRONGLY recommend sticking with the charming. [You must be logged in to view images. Log in or Register.]

There is a another option, which is a Rogue, but the proof for this is a bit long and many people who dont understand will try to refute me on the forums. But a DRU/ROG combo can rival DRU/ENC in xp rates with the right strategy. [You must be logged in to view images. Log in or Register.]
Last edited by Bromgard; 05-21-2015 at 04:13 AM..
  #13  
Old 05-21-2015, 11:52 AM
webrunner5 webrunner5 is offline
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My main is a 60 Druid and I can tell you they are not good with any other class to Duo with long term.

Running around stabbing a mob in the Ass gets damn old damn quick. It ain't going to happen like the 2 combos I suggested will in the long run. YMMW, but I doubt it. [You must be logged in to view images. Log in or Register.]

Druid is a Solo class for quick XP, or a Healer in a full group up to level 50. End of story.
  #14  
Old 05-21-2015, 12:08 PM
Kutsumo Kutsumo is offline
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Completely agree on druid+necro. Especially in places where one or both can charm a pet you'll have some very nice fear kite DPS (though you'd want to focus on areas that the druid can charm since necro can summon a regular pet).
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  #15  
Old 05-21-2015, 12:34 PM
curtischoy curtischoy is offline
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Necro is a great choice. One charmed mob tanking is powerful. One charmed mob attacking a feared mob is very powerful. Two charmed mobs attacking a feared mob is fantastic.

What level did you get the enchanter to? I'm guessing not very high. Unlike most other classes ench just get more powerful the more you level. Keep it on the back burner as a possibility.
  #16  
Old 05-21-2015, 12:40 PM
Omnifiend Omnifiend is offline
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Mage works well if you dont like the necro. Ultimately you can duo just about anything with a druid. It wont be the most optimal but you can make it work. I did monk/druid with my buddy from vanilla to PoP on live. Not the most optimal but we had fun so who cares?
  #17  
Old 05-21-2015, 12:58 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
"in a few days" lol

these are their first chars on the server and shm/mnk being a good duo is fairly dependent on gear, also there's nothing wrong with druids as long as you aren't raiding
Druid has NO slow or Haste to give for the Melee, whether it is a Pet or a Monk. Snare does not work until the mob is under 18% more like 16% to 14%. And Druid heals suck compared to a Cleric mana efficiency wise, past level 34, and totally suck past 39 when Cleric gets CH. And by 34, a Shaman regens mana a LOT faster than a Druid with Canni dance. But still not as good as a Cleric, not till Torpor at 60. And CH is still better than that. They, a Cleric, have a huge mana pool at 60 to push a level 39 spell, and maybe have a Clicky to even heal on top of that. Epic, BP. Now if you group with a Ikky Monk or Ikky, Troll SK with a Fungi, CoF, well that is a different story lol.

Druid only gets Fear animal. Not that many animals in the game, and where most are, Bards a kiting all of them at one time in a 100 mob pull.

True, a Nerco gets Darkness spell so that works, but if you are a Necro why to hell would you even WANT to group at all. Plus any Necro, even Human, is a evil race, so half the places you go one of you will be KoS. So Who is going to die, who might not, is a total pain in the butt playing in this game.

Like I said, a Druid just is not good at duoing plain and simple long term. They are not terrible, but they are not as good as others. But Druid Harmony spell is a great tool in outdoor zones.

But I can think of worse combos, but not many. Druid, Nerco would be best combo if you are hell bent on doing a Druid like others have said. They have strengths both indoors and outdoors. Just don't like the Good Evil thingy.
Last edited by webrunner5; 05-21-2015 at 01:04 PM..
  #18  
Old 05-21-2015, 01:06 PM
Lady Julae Lady Julae is offline
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Quote:
Originally Posted by Riotgirl [You must be logged in to view images. Log in or Register.]
...Druids can keep pace with Clerics in the healing stakes...
Wait... lol, what? Druids are always 5 levels behind clerics with heals, and never get a better heal past Greater Healing (at level 29). So if you plan on wanting a better healer post level 34, you would want a cleric duoing with you.

That said, druids are heavy on utility, ports and other goodies to make life easier. I currently duo my druid with a wizard friend. We quad kite with insane damage so no heals are really needed, we can port anywhere, and we have SoW, invisibility and other tricks to make it a formidable and worth-while team-up. [You must be logged in to view images. Log in or Register.]
  #19  
Old 05-21-2015, 01:23 PM
Riotgirl Riotgirl is offline
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Quote:
Originally Posted by Riotgirl [You must be logged in to view images. Log in or Register.]
because during low to mid levels, Druids can keep pace with Clerics in the healing stakes
Quote:
Originally Posted by Lady Julae [You must be logged in to view images. Log in or Register.]
Wait... lol, what? Druids are always 5 levels behind clerics with heals, and never get a better heal past Greater Healing (at level 29). So if you plan on wanting a better healer post level 34, you would want a cleric duoing with you.

That said, druids are heavy on utility, ports and other goodies to make life easier. I currently duo my druid with a wizard friend. We quad kite with insane damage so no heals are really needed, we can port anywhere, and we have SoW, invisibility and other tricks to make it a formidable and worth-while team-up. [You must be logged in to view images. Log in or Register.]
You cut my quote too liberally. Note I stated "During low to mid levels". Also, given the OPs predominant playing style (duo), I'd much favour utility > focused power. That said, all dependent on what type of content the OP plans to duo.
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  #20  
Old 05-21-2015, 01:29 PM
Deadmantis Deadmantis is offline
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Asking what class to play here tends to yield a wide range of responses. Some people will tell you to "play what's the most fun for you" and some will tell you not to because whatever it is you decide won't be optimal. Take it all with a grain of salt, and try em all out until you find the class that fits your play style, and works well with a druid.

I played a druid as a main on live from release till Omens of War and got him to 70, soloing mostly, but also in small groups and duos with all other classes. Yes I know, all other classes are better, but it's what I liked playing. One friend I used to duo with alot said it was like having a Swiss army knife in his pocket.
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