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#11
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Dru/Nec for sure.
You'll save the necro tons of mana with your infinitely cheaper snare (which has no dot component..but this leaves the necro with more mana for their better dots) The necro will heavily benefit from your Regen and later from your skin like nature/natureskin/(in velious, POTG) The druid will benefit from the extreme amounts of spare mana the necro finds his/herself with and can get away with a twitch here and there to keep mana flowing while kiting for the pet. With this combo you should rarely be in a situation where being OOM // having a med break becomes an issue. If you both are getting low, drop a snare and a flame lick on the nearest exp mob and kite for the necro pet (and possibly charmed animal, in the later levels) to beat the mob down (with no 50% exp theft cuz grouped) As a Good/neutral (druid) and evil (necro) aligned characters, one of you should be able to interact vendors anywhere, excluding cabilis (unless the necro is an iksar, which I would recommend. The regen is worth the exp pen imho) If necro is not your cup of tea, my second recommendation would be an enchanter. The druid can snare the enc's charmed pet to keep charm breaks safer, thorns on the enc charmed pet for a very beastly pet tank, or just kite like you would with a necro, and enc C for mana regen constantly while kiting. Mage is another good choice for a druid combo, with reasons why similar to above. You may find the lack of mana regen bonuses a bit discouraging (until velious) but a mage pet rocking weapons quickly minces up most mobs (expecially later water pets) unless you run into healers. At which point you have the 2nd and 3rd best nukes in the game to burn them down. Now, in the endgame with any of these choices, summoning mobs/kiting (the kiteable areas get slimmer and slimmer as you level)/no slows (unless enchanter) may/will become an issue, but with proper fearing/pet control/pulling you shouldn't have any real problems taking the duo to 60.
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~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | ||
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#12
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If your goal is to level quickly, Cleric or Shaman.
I presume the reason you made an enchanter is because you understand that charming is the absolute, non-negotiable fastest way to get exp. And DRU/ENC is the powerhouse duo for that. So you were on the right track. A cleric or shaman will be the best way to maintain that direction while giving you an option to play something other than an enchanter. If you want to take a totally different path than charming, however, then NEC or WIZ would be your options for a kiting duo. But I STRONGLY recommend sticking with the charming. [You must be logged in to view images. Log in or Register.] There is a another option, which is a Rogue, but the proof for this is a bit long and many people who dont understand will try to refute me on the forums. But a DRU/ROG combo can rival DRU/ENC in xp rates with the right strategy. [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Bromgard; 05-21-2015 at 04:13 AM..
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#13
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My main is a 60 Druid and I can tell you they are not good with any other class to Duo with long term.
Running around stabbing a mob in the Ass gets damn old damn quick. It ain't going to happen like the 2 combos I suggested will in the long run. YMMW, but I doubt it. [You must be logged in to view images. Log in or Register.] Druid is a Solo class for quick XP, or a Healer in a full group up to level 50. End of story. | ||
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#14
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Completely agree on druid+necro. Especially in places where one or both can charm a pet you'll have some very nice fear kite DPS (though you'd want to focus on areas that the druid can charm since necro can summon a regular pet).
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<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#15
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Necro is a great choice. One charmed mob tanking is powerful. One charmed mob attacking a feared mob is very powerful. Two charmed mobs attacking a feared mob is fantastic.
What level did you get the enchanter to? I'm guessing not very high. Unlike most other classes ench just get more powerful the more you level. Keep it on the back burner as a possibility. | ||
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#16
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Mage works well if you dont like the necro. Ultimately you can duo just about anything with a druid. It wont be the most optimal but you can make it work. I did monk/druid with my buddy from vanilla to PoP on live. Not the most optimal but we had fun so who cares?
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#17
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Quote:
Druid only gets Fear animal. Not that many animals in the game, and where most are, Bards a kiting all of them at one time in a 100 mob pull. True, a Nerco gets Darkness spell so that works, but if you are a Necro why to hell would you even WANT to group at all. Plus any Necro, even Human, is a evil race, so half the places you go one of you will be KoS. So Who is going to die, who might not, is a total pain in the butt playing in this game. Like I said, a Druid just is not good at duoing plain and simple long term. They are not terrible, but they are not as good as others. But Druid Harmony spell is a great tool in outdoor zones. But I can think of worse combos, but not many. Druid, Nerco would be best combo if you are hell bent on doing a Druid like others have said. They have strengths both indoors and outdoors. Just don't like the Good Evil thingy. | |||
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Last edited by webrunner5; 05-21-2015 at 01:04 PM..
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#18
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Quote:
That said, druids are heavy on utility, ports and other goodies to make life easier. I currently duo my druid with a wizard friend. We quad kite with insane damage so no heals are really needed, we can port anywhere, and we have SoW, invisibility and other tricks to make it a formidable and worth-while team-up. [You must be logged in to view images. Log in or Register.] | |||
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#19
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Quote:
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Bitterblossom - Erudite Shadow Knight | Project 1999 (Green)
Riotgirl - Inkie Enchanter of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Gogoyubari - Inkie Warrior of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Riotgirl - formerly High Elf Enchanter | Ayonae Ro | ||||
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#20
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Asking what class to play here tends to yield a wide range of responses. Some people will tell you to "play what's the most fun for you" and some will tell you not to because whatever it is you decide won't be optimal. Take it all with a grain of salt, and try em all out until you find the class that fits your play style, and works well with a druid.
I played a druid as a main on live from release till Omens of War and got him to 70, soloing mostly, but also in small groups and duos with all other classes. Yes I know, all other classes are better, but it's what I liked playing. One friend I used to duo with alot said it was like having a Swiss army knife in his pocket.
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Mindwarp - Gnome Enchanter
Dunkler - Halfling Druid | ||
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