![]() |
|
|
|
#1
|
|||
|
So me and my buddy started fresh here on p99, he's made a druid and I've made an enchanter due to previous forum posts, however this class is really not my cup of tea, can anyone suggest other classes good with druids 1-60, thanks!
| ||
|
|
|||
|
#2
|
|||
|
I'd personally choose a Tank / Melee (good aligned - so Paladin over SK) because during low to mid levels, Druids can keep pace with Clerics in the healing stakes; plus the godly Snare, Damage Shields [Monks will LOVE you], and SOW.
__________________
Bitterblossom - Erudite Shadow Knight | Project 1999 (Green)
Riotgirl - Inkie Enchanter of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Gogoyubari - Inkie Warrior of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Riotgirl - formerly High Elf Enchanter | Ayonae Ro | ||
|
|
|||
|
#3
|
|||
|
| ||
|
|
|||
|
#4
|
||||
|
Quote:
That said, druids are heavy on utility, ports and other goodies to make life easier. I currently duo my druid with a wizard friend. We quad kite with insane damage so no heals are really needed, we can port anywhere, and we have SoW, invisibility and other tricks to make it a formidable and worth-while team-up. [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#5
|
|||||
|
Quote:
Quote:
__________________
Bitterblossom - Erudite Shadow Knight | Project 1999 (Green)
Riotgirl - Inkie Enchanter of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Gogoyubari - Inkie Warrior of Innoruuk | <Valhalla> | Project 1999 (Blue) Retired Riotgirl - formerly High Elf Enchanter | Ayonae Ro | ||||
|
|
|||||
|
#6
|
|||
|
Cause he's a Druid, and we are looking into making that work.
| ||
|
|
|||
|
#7
|
||||
|
Quote:
You should now play a shaman and either solo or find a monk to duo to 60 with in a few days and farm any cash camp. | |||
|
|
||||
|
#8
|
||||
|
Quote:
these are their first chars on the server and shm/mnk being a good duo is fairly dependent on gear, also there's nothing wrong with druids as long as you aren't raiding | |||
|
|
||||
|
#9
|
|||
|
In a Druid/X duo where X is a melee, most the time the melee will end up wishing the Druid was a Shaman while the Druid could make faster experience quadding. A Druid can be made to work with a melee, just as most other non-optimal duo's can be made to work (my traditional duo was Paladin/Cleric, so I know!), but if you choose that option go into it knowing you're electing hard mode in a game where even easymode is still pretty unforgiving.
Choosing a second caster to pair with the Druid likely represents a safer choice. It's cheaper, too, usually, due to lower gear dependence. Enchanter works best, but if you don't want to be an Enchanter then the Necromancer, as suggested by nyclin, will also give adequate service. Most any other offensive casting type could be made to work tolerably well. Casters also ensure both players in the duo have the option to solo effectively in the event the other doesn't log on. Danth | ||
|
|
|||
|
#10
|
|||
|
Dru/Nec for sure.
You'll save the necro tons of mana with your infinitely cheaper snare (which has no dot component..but this leaves the necro with more mana for their better dots) The necro will heavily benefit from your Regen and later from your skin like nature/natureskin/(in velious, POTG) The druid will benefit from the extreme amounts of spare mana the necro finds his/herself with and can get away with a twitch here and there to keep mana flowing while kiting for the pet. With this combo you should rarely be in a situation where being OOM // having a med break becomes an issue. If you both are getting low, drop a snare and a flame lick on the nearest exp mob and kite for the necro pet (and possibly charmed animal, in the later levels) to beat the mob down (with no 50% exp theft cuz grouped) As a Good/neutral (druid) and evil (necro) aligned characters, one of you should be able to interact vendors anywhere, excluding cabilis (unless the necro is an iksar, which I would recommend. The regen is worth the exp pen imho) If necro is not your cup of tea, my second recommendation would be an enchanter. The druid can snare the enc's charmed pet to keep charm breaks safer, thorns on the enc charmed pet for a very beastly pet tank, or just kite like you would with a necro, and enc C for mana regen constantly while kiting. Mage is another good choice for a druid combo, with reasons why similar to above. You may find the lack of mana regen bonuses a bit discouraging (until velious) but a mage pet rocking weapons quickly minces up most mobs (expecially later water pets) unless you run into healers. At which point you have the 2nd and 3rd best nukes in the game to burn them down. Now, in the endgame with any of these choices, summoning mobs/kiting (the kiteable areas get slimmer and slimmer as you level)/no slows (unless enchanter) may/will become an issue, but with proper fearing/pet control/pulling you shouldn't have any real problems taking the duo to 60.
__________________
~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | ||
|
|
|||
![]() |
|
|