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  #11  
Old 05-13-2015, 02:00 PM
loramin loramin is offline
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The problem is the game, not the server (although I'm sure the many years of Kunark hasn't helped). Red's prices may be a little higher than Blue's because of their lower population, but even having 20-30% of Blue's population only results in a 30 plat or so difference in price.

The core issue is that in the classic era ALL tradeskills are worthless, with only a few exceptions (a couple pieces of jewelry, 10-slot backpacks, and a few potions; maybe a few other items if you're generous). Because there are so few marketable tradeskill items every tradeskiller and their brother makes those items, and basic economics tells you that too many sellers = race to the lowest price possible.

Because of that, you can't fix SoW potion prices with a player-run cartel. The only thing that will help a little is Velious (which introduces a few new decent tradeskill items, eg. tailored armor) and some imaginary future custom content. But other than that, complaining about tradeskills not making money in (classic) EQ is like complaining about not being able to create a home in the game: yes empty buildings exist, but nothing will ever let you own a home in EQ because the game was never designed to allow it.

Likewise, classic EQ was never really designed for tradeskills to be meaningful. They were seen as much more of an RP thing, which came out of EQ's MUD origins.
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Last edited by loramin; 05-13-2015 at 02:06 PM..
  #12  
Old 05-18-2015, 12:58 AM
EQJubilee EQJubilee is offline
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So if it only costs 63 plat to make why is asking 90 plat (a hefty markup) such a problem? By the way how much does it cost to recharge a 10 charge SOW potion?
  #13  
Old 05-18-2015, 04:03 AM
blondeattk blondeattk is offline
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`why is asking 90 plat....... such a problem?`

all it achieves is to shit on your fellow shms. Stops them building revenue to make the more expensive combines and hence gain skillups. In practice revenue also comes from other sources, farming drops etc
DOnt think there are mob dropped herbs in velious? Not till chardokv2 do any appear,a s far as i recall.*
There is no real point in trying to start a price war on sow pots. It wont achieve anything useful.

rough guess of alchemy cost,to raise....

1-50 3k (assuming you max it at guild master)
50=100 8k
100-125 5k
126-150 5k
150+ 8k ?

all depends on having wis over 200 for less fails. These are guesstimates, am not anal enough to have recorded it all on paper! Maybe someone can come up with a more accurate figure?

*should bring down cost of gate potions!
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Last edited by blondeattk; 05-18-2015 at 04:13 AM..
  #14  
Old 05-18-2015, 07:34 AM
Lorian Lorian is offline
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I dont see why this would be a strange thing, it is just basic capitalism? As supply increases and demand stays static price goes down and this is not only for SoW potions but for any sellable item or service (such as Rogue epic MQ) in the game.
  #15  
Old 05-18-2015, 07:54 AM
Furniture Furniture is offline
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selling sow pots 80pp PM me
  #16  
Old 05-18-2015, 10:06 AM
Ocelo Ocelo is offline
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Frankly, we should just sell them at cost, blow up the market completely and drive away the undersellers. Then we can start over again when the dust settles.
  #17  
Old 05-18-2015, 10:19 AM
Widan Widan is offline
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45% ROI not high enough, you heard it here first.
  #18  
Old 05-18-2015, 11:50 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Furniture [You must be logged in to view images. Log in or Register.]
selling sow pots 80pp PM me
Heh, I think I will get on my Shaman and sell them for 79 plat lol. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Why not, still a good profit. [You must be logged in to view images. Log in or Register.]
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