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  #121  
Old 04-30-2015, 06:25 PM
Guide.Chroma Guide.Chroma is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i have never seen this "limit to 1 LNS lockout" thing happen

ever

there needs to be punishment in the form of people staying the fuck out of the zone for a little while and any adjacent zone when they lose a fight
It was an idea, that's all. I agree with finding something to keep the leapfrogging out.

Quote:
Originally Posted by daasgoot_2.0 [You must be logged in to view images. Log in or Register.]
whether staff considers it an "exploit" of the rules or not.. It would not be fair to punish someone because it is not stated in the PNP that its not allowed.

no matter how specific you are, how many amendments you make there will always be a loophole and people will use it.

more rules = more petitions = more staff time answering petitions or staff not having enough time to answer all the petitions and being flamed constantly for it.

easier to just drop it all together and force people to man up.
I think it's pretty fair to punish people for being douchecanoes and actively subverting the rules. If that statement itself needs to be put in, so be it.

The staff doesn't care about being flamed for not answering petitions, and I don't care about creating more petitions and dealing with them myself if it means improving the server. The server has been growing in both population and positivity, so I doubt stopping everything we've been doing would solve anything but killing the box...again.

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
That would be the point of a lockout, though. You'd really have to know when to pick your battles, and when you do pick a battle, you have to stick it out. Otherwise you lose 2 hours, which, for Velious, won't be a crippling ordeal, but will still hurt.

I can't remember the last time an opposing guild has called Force LNS twice in one day. So that would rarely ever apply, especially because when the out-classed force loses once on a repop day, they just avoid PvP engagements for the rest of the day.

The point is not to have five minute mass PvP fights where people can plug and call Force LNS with 1 or 2 deaths. It's to force people to commit and fight. If there's a lockout period for LNS, neither side will want to quit. 2 hours of time are on the line for a loss. These are the types of fights that are the most fun here, not the ones with chickenshit Force LNS calls 5 minutes into a fight.
If you mean a full raid lockout, then PvP would just be constantly avoided instead of there being an attempt at contention. When dragons are alive, pixels are more important than PvP. Corpse locking would just make the monopoly easier, and even if it would fix one issue it is causing another.
  #122  
Old 04-30-2015, 06:27 PM
pgerman pgerman is offline
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pnp should only have 2 rules


1. Force LNS extend to 3 hours, stay out of the zone
2. No training


Any other LNS is player enforced like it was on live. If you are afraid to die again, Log the hell out.

All this steal killing PNP and shit, get the hell out of here. Blue server has raped this server in the ass with PnP.
  #123  
Old 04-30-2015, 06:29 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Guide.Chroma [You must be logged in to view images. Log in or Register.]

If you mean a full raid lockout, then PvP would just be constantly avoided instead of there being an attempt at contention. When dragons are alive, pixels are more important than PvP. Corpse locking would just make the monopoly easier, and even if it would fix one issue it is causing another.
Correct. Just like it is now. Except when it does jump off, it's actually good.
  #124  
Old 04-30-2015, 06:37 PM
BardPop BardPop is offline
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Lns already applies to all zones the pvp took place in, should be a small modification to make it apply to tov if you died in WW, etc.
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  #125  
Old 04-30-2015, 06:45 PM
Rednaros Rednaros is offline
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Quote:
Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
pnp should only have 2 rules


1. Force LNS extend to 3 hours, stay out of the zone
2. No training


Any other LNS is player enforced like it was on live. If you are afraid to die again, Log the hell out.

All this steal killing PNP and shit, get the hell out of here. Blue server has raped this server in the ass with PnP.
Agreed 100%
  #126  
Old 04-30-2015, 06:47 PM
Gardur Gardur is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
you don't see an issue with the current system of getting caught in a bad fight, raising your hands while saying "FORCE LNS! DON'T TOUCH ME OR GET BANNED!" while you port out with impunity?

it's comically stupid; you should pay actual consequences for losing a fight in the raid scene
I mean we're both bringing our own perspective here. You almost always win so of course you're looking to make that count for more.

I'm trying to get the new folks engaged and pvping. So of course I would like to see my people able to lick their wounds and move on. Smaller guilds don't have extras of some key classes so losing a few people can end their day as they can't afford to just leave corpses and move on.
  #127  
Old 04-30-2015, 07:04 PM
Colgate Colgate is offline
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my proposed changes exist to eliminate a bunch of bullshit gray areas and ideas like forward LNS / leapfrogging
  #128  
Old 04-30-2015, 07:07 PM
jibekn jibekn is offline
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this is a role playing game and i cannot roleplay with PNP.

get rid of LNS completely it causes more damage than it helps.

if you want to do something good for the server limit guild/alliance sizes.

its already a known fact the server cant even handle whats already on it and its only going to get more populated.
  #129  
Old 04-30-2015, 07:13 PM
Clark Clark is offline
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PNP isn't even remotely classic.

Ruining pvp server with this shit. Glad I don't play there anymore is embarassing.
  #130  
Old 04-30-2015, 08:05 PM
Forthy Walrus Forthy Walrus is offline
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being the recipient of a recent 7 day suspension I would have to agree with polishing the server's rules up, red specifically. I breezed through the policy/rules for these servers and then logged onto a red server that felt much like sullon zek when I played live. Turns out something simple like taking over an important loot camp from a lower level who can barely kill the spawns, can get someone suspended when accompanied with the proper amount of complaining. Complaining controls the server and has everyone filling their hard drives with recorded material just in case someone else felt like their gaming experience was unacceptable.

I would love to see some changes but then again, I play for free so I'm accepting of anything, including a 7 day suspension for a rule that feels very blue.
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