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#1
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![]() The whole point of a pvp server is for players to settle issues in game through player vs player combat not the petition quest afterwards. The pvp here is reminiscent of tattling children crying to mommy, and I have to wonder how the staff can look at what any of the tattling children have to say with any merit.
The pvp here comes without any risk of penalty, corpse camping, or bind camping. It is the lowest risk and lowest reward game-play seen on any eq pvp server to date, and it is pretty obvious why most of the pvp players have moved on and the server is mostly blue refugees. The sad state of affairs that even pvping on one of the new WoW emulators you have the ability to corpse camp people that deserve it where as here you cannot even yellow text someone twice in 30 minutes without people screaming for your account to be banned. Velious release will further show the ridiculous nature of current policies as you will be unable to deny access to zones like Temple of Veeshan by holding Western Wastes as people can simply call LNS for a force of 7 or more after 1 death and waltz past your blockade and into ToV to collect pixels with friends without even a scratch under your current policy. This is made worse by the fact that a defending force in ToV and an offensive force in Western Wastes is a stalemate that is very common in Velious and the offensive force can continually engage the defensive force with no risk to themselves as they can call LNS at any time for their raid, take a 1 hour time out outside while they rebuff and reinforce, and engage you again further into your NTOV clear. On a live server the first time a guild lost in pvp they would get corpse camped all night while taking screenshots for the forum unless the guild leaders came to terms. Here you are going to be forced to let the enemy waltz out of your zone after 1 death to take other raid targets, or to reinforce in the next zone. When you zone into a raid zone to fight over dragons the threat of body to pixel separation should be a concern, but here people are more concerned if they got the enemy rogue accidentally agroing a mob on video so they can petition it. The high risk high reward pvp is what made games like UO, EQ Rallos Zek, Shadowbane, and Eve great games. Everyone remembers times in games like this where they took great pixel losses or gains that actually mattered. Or that time someone was so angry they corpse camped someone for a week straight. Here the policy is to eliminate the amount of loss someone can take through LNS/PNP policies, instead of actually having the player responsible for not putting himself in the situation in the first place. In conclusion, I hope the staff and community takes a look at their current policies, and the future of Red as a PVP server, because I feel it is on a path to mediocrity.
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#2
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![]() I refuse to read this. Get to your point faster.
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#3
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![]() Pretty good post and spot on, the community could take a lot from this. So much forumquesting... Anyone and everyone gets at the chance to get someones account banned for training/LNS whatever... It totally goes against what we all originally logged in here to play and do..
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#4
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![]() remove pnp
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#8
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![]() It sure would be nice to have some clearly-laid-out rules instead of this subjective BS. It seems like saying the firegiant word has shifted from bannable offense to non-bannable offense and back like a dozen times.
Saying the n-word in a tell to a guy who has called you the n-word no less than 100 times can get you suspended when he petitions you for this after the fact because you quit his guild. It's absurd. You could do yourself and everyone a favor by just coming up with some firm rules and sticking to them, no matter how you feel.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#10
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![]() saw text did not read
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