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  #281  
Old 02-13-2015, 08:51 PM
Briscoe Briscoe is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
If classic mechanics don't bring back classic feelings, that's your problem.
Yea because variance is such a classic mechanic.
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  #282  
Old 02-13-2015, 11:50 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Briscoe [You must be logged in to view images. Log in or Register.]
Yea because variance is such a classic mechanic.
I do not understand what variance is supposed to accomplish aside from poopy socks :/

On the inspection thing, I never understood that either, or why it is even an option (and popular one at that) to disallow in many games. I can understand from pvp perspective, but for pve? I don't get it ^^
  #283  
Old 02-14-2015, 12:11 AM
Cecily Cecily is online now
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Quote:
Originally Posted by Calibretto [You must be logged in to view images. Log in or Register.]
If being inspected bothers you, I bet you are an enormous cunt IRL too and no one likes you there either.
It's one of the things my dad taught me when he was introducing me to EQ. It's polite to ask before inspecting. Some of us elves were raised properly. Most of the time I inspect people it's just them standing on top of a corpse I'm trying to ninja loot anyways.
  #284  
Old 02-14-2015, 12:26 AM
Foggon Foggon is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I do not understand what variance is supposed to accomplish aside from poopy socks :/
Actually I used to think that too, but the truth is that as long as there is a window there will be people socking. It could be 100% variance and you will see Tmo, Ib and Taken there on a legitimate guard rotation watching for a pop.

The truth is if there was no variance then you would have 150-200+ at every spawn because even the less dedicated players can still dedicate 15 minutes for a guarenteed pop. Then they will all run over to the next target since they know what will spawn next and just set an alarm to login then.

I think variance is not a bad thing. [You must be logged in to view images. Log in or Register.]
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  #285  
Old 02-14-2015, 12:32 AM
Cecily Cecily is online now
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I'd like to see the 72 hour windows back. These 16 hour windows are short enough to justify having 4-10 active people or more on standby for any given spawn, and that sort of "competition" is creeping into class R at an unfortunate rate. These short windows are making this game even more life devouring than it was and the RL toll on raiders trying to help their guilds win is far too high. Constant burn out. It straight up sucks.
  #286  
Old 02-14-2015, 04:53 AM
Mistle Mistle is offline
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I'm starting to think if it was 72 hours the raiding guilds would STILL sock it.
  #287  
Old 02-14-2015, 07:59 PM
Cecily Cecily is online now
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Naw. It used to be shifts of a single person watching a given spawn and a log on race. Was much more relaxed and way less burnout inducing.
  #288  
Old 02-14-2015, 08:53 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
I'm starting to think if it was 72 hours the raiding guilds would STILL sock it.
That fateful weekend at inny... First time raiding, last time raiding.
  #289  
Old 04-29-2015, 01:45 PM
Lady Julae Lady Julae is offline
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Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
/loc is not required. I've never become proficient with the location system and I get around quite nicely. Basically they removed 2 wholly unnecessary steps (discerning /loc, cross referencing with external map) with the addition of the in game map. That's it. It basically saves time and a small (even minute) amount of effort.. aka people spend more time in game, playing, rather than treating it as a chore or a project they must do research on before undertaking. To say removing that this made the game effectively more challenging is just silly.
You realize here you just completely contradicted your argument? Part of the challenge of no maps is that you DO have to do research to learn the world. If maps don't make the game easier, why would you want maps? Do you get lost easily? Is learning a zone too much information for your brain to accommodate?

The argument the pro-no map party is trying to make is that having no maps is challenging because it challenges your brain, your knowledge of the game, and ultimately your skill at navigating the game world. Having a map requires no skill nor memorization, in turn, it makes you a less skillful player in comparison.
  #290  
Old 04-29-2015, 09:53 PM
Clark Clark is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
Ranger hate is as retarded as emo hate in 2003, bieber/twilight hate in 2009, and then white male hate in 2014. People love to get on childish little hate bandwagons even when things have zero affect on their lives.
White male hate is unacceptable.
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