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#251
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^^^Make a ranger and group with me! Seriously, I don't get it. Just f*cking group already! I'll eat the "hybrid exp penalty" any day if that means filling the last slot in a group, or getting that pally or ranger who was LFG in. Sure, you may "lose" a tiny bit of experience, but you never know when that pally lay hands or heal or off tank or ranger root / CC assist may save you. I love unorthodox groups. Some of the best groups I've ever been in have have 2/3 of the same class. 3 Clerics? No problem! 4 monks? Been there, done that. Just group people!
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Bhear Ghrillz - Level 51 Druid - Dial A Port | Oggre - Level 44 Warrior | Revenance Vampirus - Level 40 Necromancer | Mottley Crue - Level 30 Rogue | Renovatio - Level 3 Cleric | Abradolf Lincler - Level 42 Cleric | Drowning - Level 40 Enchanter | Oradan Omnipotent - Level 57 Magician | Chubbz Zilla - Level 52 Monk - Scaled Brotherhood - Bhear Ghrillz - Level 51 Druid - Dial A Port
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#252
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The completely misguided notion of "it's classic, this is how it was back then" with regards to the server's endgame situation.
This is not how it was back then. Not at all. In their efforts to create something authentic, the developers have instead created something completely unlike their goal. Classic EQ had twenty servers for people to choose from, to reroll on if their old server was hopeless, and to dilute the amount of players who create a toxic community so that they don't all congest the same one server and turn it into an utter shitfest. It has ruined the server for me. A number of things could be done to alleviate the issue, but a complete refusal to acknowledge the problem or attempt to solve it has led to this situation where despite being literally the only worthwhile classic EQ server in existence, P99 has only about a thousand players at peak. I'm pretty sure at least four times that amount would want to play but have found the server impossible to enjoy because of the aforementioned situation. The endgame content is congested to the point of unplayability, and the only real option is to compete over it by doing your best to exclude others. The things it takes to be part of a serious raiding guild on P99 is beyond what can be expected of normal people, and it creates an awful community because of how antagonistic the act of raiding zero-sum content is on a server with about five times more players than there's content for. So this attitude of "we're not gonna do anything, this is classic" has ruined the server for me and, I know, many others. Many more than now play have left because of this situation. It is by far the most frequently cited reason for players quitting the server, by far the biggest source of staff burnout and player conflict and cheating, etc. All for no fucking reason beyond some philosophy about keeping it classic which isn't even correct, leading to something extremely unclassic. It's a bloody paradox. | ||
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#253
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Quote:
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Last edited by Rararboker; 02-11-2015 at 02:02 PM..
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#254
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I think this project was a deal with Satan to destroy as many lives as possible with a resurrected evil that humanity had foolishly thought was dead.
I'm not even kidding. | ||
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#255
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Quote:
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Level 60 Food Bandit Enchanter.
Burrito BanditO ty Ambrotos ^ | |||
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#257
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Quote:
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#258
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#259
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Quote:
The second reason for a hands off approach is that such an approach is indeed very classic. In classic EQ played found all sorts of ways to achieve I intended results and often they were left to it. Sometimes things were patched, but in many cases the developers embraced the players solutions in their design strategy. Feign splitting is one such example. Just my 2cp ^^ | |||
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#260
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Those who criticise other players on fickle items (ie. not snaring mobs even though they never get 5 feet due to mass dps and the only reason they get that far in the first place is alt-tabbing and not following the mob until its dead).
Meanwhile, hypothetically, they're playing as a monk and even though the group is attempting to root mobs for the warrior they don't move to max melee range, and when mobs aren't rooted they don't use their skills to shake aggro. tl;dr - People who criticise and expect perfection from group mates whilst not showing the level of play they are asking for | ||
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