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#21
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I hate the attitude that everything has to be stripped away from the game for it to be classic and fun.
To me, and I think to any reasonably logical individual, the fun in EQ came mostly from (nostalgia aside) the challenge. That being said: It's not the blocky shoddy graphics or the stripped down minimalistic interface that make EQ the great game it is. If they were to remake this game with brand new graphics and keep the gameplay mechanics identical so as to not ruin the efective challenges.. meanwhile,include all the fancy amenities of newer games (LFG tools, and other Nice UI features, simplistic guild creatoin etc)I imagine we'd have ourselves a sweet ass game that I would play over this one any day. I can't help but get disgusted every time a forumquester pops a "shits classic" boner whenever they make an update that dashed out a nice feature that, while surely not classic, did nothing to devalue anyones experience. When I first started here in 02 there as a map on the game. So immensely useful. I quit after a month or two and came back right around the time they had removed it and there were so many nerds just beaming with pride over their hardcore classic experience, pretending they and everyone else aren't simply looking at the maps online via the wiki and cross checking coordinates. To me it seems pointless to strip a feature out of the game that's just going to cause individuals to have to leave the game on a regular basis to utilize a tool that would have been unnecessary had that feature been left in game. Granted even I in my perpetual noobish state am starting to learn to navigate the majority of zones without the aid of a map, I just think it's ridiculous to take simple things like that, which don't actually effect the gameplay at all, away. Yet somehow none of them ever complain about the fact that night blindness is almost entirely not a thing here amongst the races that should be effected by it, and they would certainly have a fit if their item links were taken away. tl;dr, it's not the "shits classic" attitude I despise, but how easily the first to shotu "shits classic" avert their gaze when it comes to the cherry picking of classic features. | ||
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Last edited by Xer0; 01-26-2015 at 04:48 PM..
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#22
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#23
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The idea that this server can ever be classic.
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#24
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Last edited by Xer0; 01-26-2015 at 04:49 PM..
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#25
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#26
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Pint
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#27
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Oh to the people who have issues with classic removing things like your map, compass, target window, con color in target box, etc.
Those things removed the challenge which you site as your reason for playing here. Part of the game's challenge comes from tedium and cumbersomeness. Stuff like being able to cycle targets, or see your exact mana value or have 40 hotkeys between 4 hotbars... Make many aspects of the game MUCH easier than they were in classic. Without many of those abilities/UI pieces people wouldn't be able to accomplish as much as they can now. Fumbling through bags for clickies (remember in classic you couldn't open all 8 bags or have an inventory slot as part of your UI unless you set it as a hotkey), fumbling through different pages of your single hotbar for a Hotkey, trying to target different mobs to keep them locked down with no cycle target, etc. While you see it as just convenience, I see it as powerful aspects of the game that allow people to accomplish far more than was capable back in 2000-2001, and not because we are more knowledgeable now. Because the mechanics of the game didn't allow it. Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.
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#28
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In game map feature was being hugely abused by ppl with mq2, removing it was insanely good for the server. Nobody should have the ability to see everything in the zone in real time just by pressing backspace.
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Pint
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#29
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The idea that there would be more than 12 people playing on the server if we actually had to use the UI from 1999.
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#30
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Plus I like my spells under 20 mana.
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