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  #11  
Old 07-30-2014, 02:53 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Pets don't dual wield 2h on this server. I haven't tried your torch thing but... 2handers just make your pet do double the DMG listed on the 2h. Excluding Weighted Axe, most 2h cap around 30, which would be 60-70 DMG. At level 50, all most innately hit for more than that. Meaning DW of 2h would be useless. Infact most all weapons are useless when given to pets. There are only 2 goals for pet weapons:

1. Getting the mob to dual wield. This is the biggest one. Having it DW instead of single arming can nearly double the DPS output of a mob. Especially when coupled with haste.
2. Procs. Generally damage procs aren't worth it. People opt for more utility stuff. Snare, Root, Stun, Tashan.
  • Torch is an option cause it makes them swing with both fists, is cheap, and occupies only 1 bag slot.
  • Gnoll Hide Lariats are good because they will stun your mob and this will decrease the amount of damage your pet takes less damage.
  • Blade of the Earthcaller are good cause they proc root on your pet, are cheap and common in Droga. Great weapon for your blender pet cause there is a chance when you break your fodder pets the blender already rooted him for you.
  • Journeyman's Walking Stick is a good one, less so for a chanter though. It's a bit more expensive but only 300-400, which is solid if you are going to be camping somewhere for a long duration. Having it tash your pet is handy but again more a necro thing.
  • Deadwood Staves are like a 25 point lifetap proc which is useful for maintaining health on a pet. Common drop in Kaesora so they are cheap.
  • Fine Steel Weapons are good just because they are weapons of opportunity in that they drop from the mobs you're killing so you never have to go buy more you can just loot them and feed them to your pet.

There are a few snare weapons out there too but in dungeons, before the snare stacking fix in Velious they aren't worth mentioning IMO.

AC does work on pets but the effect is so negligible, IMO, that it isn't worth carrying around banded armor for.

Speed of double weaponized blenders does not warrant risk of root breaks, especially since the resist changes of late.
Cool! Many thanks again, Daldaen.
  #12  
Old 07-31-2014, 05:40 PM
Clark Clark is offline
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  #13  
Old 08-01-2014, 01:23 AM
Potus Potus is offline
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#3 is the best. Give your pet an ironic name, like if it's a brownie call him Big Mitch. Shout in the zone how Big Mitch is going to steamroll everyone's mobs, there's nothing you can do about it, he's a loose cannon.

Give him 2 Ykeshas, have him hasted and just sick him on anything that moves. Big Mitch runs deep and he runs nasty. Murder everything. Fuck exp penalty, Big Mitch gonna get you 2 orange bubs in no time.

And then when you're done? Let him go. Big Mitch gonna fuck up the next group that comes in.
  #14  
Old 08-01-2014, 03:56 AM
iruinedyourday iruinedyourday is offline
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I do like the reverse charm so far. It feels like I'm lifting mobs up over my shoulders like Andre the Giant and throwing them onto some kind of buzz saw covered device, that I will now call a Big Mitch.
  #15  
Old 08-01-2014, 10:40 AM
Fiyero Fiyero is offline
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Yay you discovered reverse charm!

Duoing with a cleric *cough* still better though.
  #16  
Old 08-01-2014, 12:54 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Fiyero [You must be logged in to view images. Log in or Register.]
Yay you discovered reverse charm!

Duoing with a cleric *cough* still better though.
Haha ladies and gentlemen, my cleric partner.

Now where's our shaman?! Oh yea probubly sitting idle at his pc gazing at his new pixely child's tear.. With a RL childlike tear of his own welling in his eye.
  #17  
Old 08-01-2014, 01:03 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Reverse charming is pretty heavy on mana for an enchanter. Works well for a bard but difficult to sustain on an enc.

Just my two cp
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  #18  
Old 08-01-2014, 01:29 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Pretty sure you want to charm a pet, weaponize it, haste it, lvl4 mez it and root it. Get a new pet, have it fight your beast pet. Break new pet and kill. Keep beastmode mob rooted. It will blender your pets and you can keep him rooted the whole time. If you have mana issues lvl4 mez and let him reset.

Can usually get like 4-5 mobs killed before you need to mez and let your weaponized beast mob regen to full. Then repeat. Just keep him tashed and rooted the whole time.
I feel dumb for having never tried this [You must be logged in to view images. Log in or Register.]

Having said that, I prefer to duo on my ench. A shaman for malo / heals / slows is amazing, right yums? You bastard.
Last edited by Pringles; 08-01-2014 at 01:31 PM..
  #19  
Old 08-01-2014, 02:14 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
I feel dumb for having never tried this [You must be logged in to view images. Log in or Register.]

Having said that, I prefer to duo on my ench. A shaman for malo / heals / slows is amazing, right yums? You bastard.
It works for PLing too. I took Tecmos to OT with a level 30ish (twinked) shaman buddy and charmed one of the level 50 mobs in the outpost, ran it out into the middle of OT, charmed, hasted, broke charm, rooted, then used beguile (or VP clicky) to charm mobs and feed them against the ex-pet. He'd beat them down to 10% in a matter of seconds, then I'd invis ring to break charm and go charm another to repeat while my buddy chased the now-fleeing mob around and beat it down with his GFG.
  #20  
Old 08-01-2014, 02:24 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
I feel dumb for having never tried this [You must be logged in to view images. Log in or Register.]

Having said that, I prefer to duo on my ench. A shaman for malo / heals / slows is amazing, right yums? You bastard.
I've been trimming the xp gains from 52. Only during smooth pulling and pausing during any CR or anything - however letting the timer run during med breaks.

In 52 6 man KC basement after 6 hours I averaged 6% per hour.

At 52 duo in CoM it was 12% per hour and trio it was 13.5%

At 54 everything was just reduced by 50% so for duo it was 6% although the 6 man in Seb netted 5% per hour.

3 days to get 50% through level 54 all on work nights!! Not bad!! [You must be logged in to view images. Log in or Register.]

*edit - PS I have not had the opportunity to time XP for solo for an hour because I have too many friends. yay me! [You must be logged in to view images. Log in or Register.]
Last edited by iruinedyourday; 08-01-2014 at 02:40 PM..
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