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  #101  
Old 05-07-2014, 03:32 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The reason is because despite being presented with a virtual mountain of evidence you continue to call everyone else wrong despite being unable to provide even the slightest shred of evidence to bolster your argument.

That's why people are antagonizing you.

In another thread I just went through all the patch notes from the release of Velious to the release of Luclin. There was not a single mention of focus effects in any of them. Do you think they would have just added them without patch notes? Dude, you're wrong. It's time to just admit it and move on. If you post one single more time that you think the items were in the game we'll know once and for all with 100% certainty that all you're doing is trolling.
What mountain of evidence? The june 5th 2002 patch notes that added a large amount of effects on a huge amount of items i never heard about? I wasnt around in june 2002, which is why i never heard of or remember all those other effects they added.

A couple of guys on the red99 forums vs my clear memory of things + another guy on these forums that has the same recollection than i do?
  #102  
Old 05-07-2014, 03:34 PM
Kergan Kergan is offline
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Haha dude, you're insane.

Patch notes, allkhazam entries, internet searches, previous discussions...

You have provided: your own memory.

You lose.
  #103  
Old 05-07-2014, 03:35 PM
no chewie dont no chewie dont is offline
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ecoli terrible poster terrible player probably terrible person
  #104  
Old 05-07-2014, 03:39 PM
freez freez is offline
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Quote:
Originally Posted by Imago [You must be logged in to view images. Log in or Register.]
Yea soloing as a melee stays shitty for most melee in Velious. The exception to that are the hybrids, who lose the XP penalty and gain alot of power. Which is fine, because we have a solid 3 rangers and 6 paladins at the highest levels. Or something like that.

So it's fair. Perfect? No. But fair. And a melee without resists is still uber fucked, as is a melee without jboots.
nihilum fought us last week in field of bone with 5 windstriker equipped rangers


6 pallys might be correct tho
  #105  
Old 05-07-2014, 03:42 PM
Kergan Kergan is offline
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I think we have 5 or 6 rangers and 2 paladins (Arzak and Willan). Honestly have not seen another paladin on a raid in 6 months.

Paladin heal OP'd as shit in Velious though. I think I'll be leveling one up next - half elf paladin of tunare nameen?!
  #106  
Old 05-08-2014, 12:25 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Tzeriel [You must be logged in to view images. Log in or Register.]
So you want casters to have the same PvP power as melee, from range, with utility and solo ability ontop of that?
I assume you were replying to me. I will address your points:

What does solo ability matter at all? Everyone is going to get to max level quick by grouping on this server and everyone is going to be in a guild or else they won't accomplish much anyway.

Melee damage is sustainable, spell damage isn't. Melee also have much more Health/Armor than casters.

Casters should have a decent chance of beating a melee. The overall "power" level should be a on a sliding scale with utility. It's not as if melee get no utility anyway. Only Warriors are in that boat. On the caster side, Mages have basically no utility. They are a damage class. What's the point of a damage class that always does less damage and dies easily?

With Velious equip melee do insane damage and most spells do pretty much nothing. If you want to remove an entire aspect of gameplay then okay, you've got it.
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  #107  
Old 05-08-2014, 09:47 AM
Kergan Kergan is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I assume you were replying to me. I will address your points:

What does solo ability matter at all? Everyone is going to get to max level quick by grouping on this server and everyone is going to be in a guild or else they won't accomplish much anyway.

Melee damage is sustainable, spell damage isn't. Melee also have much more Health/Armor than casters.

Casters should have a decent chance of beating a melee. The overall "power" level should be a on a sliding scale with utility. It's not as if melee get no utility anyway. Only Warriors are in that boat. On the caster side, Mages have basically no utility. They are a damage class. What's the point of a damage class that always does less damage and dies easily?

With Velious equip melee do insane damage and most spells do pretty much nothing. If you want to remove an entire aspect of gameplay then okay, you've got it.
I dunno, casters inherently have a lot more utility than melee. Bind affinity/gate, invs/see invs, summon food/water, etc. Necros get FD/harmshield, mages get summoned items/CoH, wizards get ports/yonder, enchanters get runes, mana regen/steal mana, mez...all that is utility besides just doing a nuke.

Keep in mind the health increase in velious is across the board, not just melees. The weapons don't get that much better - maybe a 20-30% dps increase, but casters HP/MP double. No more getting instagibbed by a disc'd rogue.

Velious was the most balanced of all the expansions when it came to PVP, imo. Resists weren't high enough in classic, melee discs and resist gear made kunark melee tilted and velious kinda balanced it all out. Keep in mind Alecta already stated that in Velious we'll be going back to the original resist table so spells will become harder to resist as general resists go up from Velious gear. A geared to the tits melee is always going to be a tough fight as it should be.
  #108  
Old 05-08-2014, 11:57 AM
Letharos Letharos is offline
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So just curious... My wizard was 37 when luclin hit and I used to sell ports to gear my main (warrior) I remember port in being the nexus. Where was this wolf? I dont remember wolves in nexus. Did the port in originally take you into some other zone? I also didn't port up to luclin for a couple months prob until I upgraded comp. Perhaps they moved it? Also don't remember many wolves in luclin except in that vampire zone. Some wolf like things in scarlet desert or wtf ever zone near the Gray or whatever zone ssra was in.
I'm really more interested in this wolf.

Fwiw I remember when focus items came in, after Luclin. Can't recall a single thing outside of Ft and AoB prior too that. But then I can't remember a lot from 14 years ago.

Edit: mm found several wolf types in dawn shroud peaks I imagine I only ported from nexus I really didn't remember so many ports. Damn wolves
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  #109  
Old 05-08-2014, 12:24 PM
Rellapse40 Rellapse40 is offline
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Quote:
Originally Posted by Letharos [You must be logged in to view images. Log in or Register.]
So just curious... My wizard was 37 when luclin hit and I used to sell ports to gear my main (warrior) I remember port in being the nexus. Where was this wolf? I dont remember wolves in nexus. Did the port in originally take you into some other zone? I also didn't port up to luclin for a couple months prob until I upgraded comp. Perhaps they moved it? Also don't remember many wolves in luclin except in that vampire zone. Some wolf like things in scarlet desert or wtf ever zone near the Gray or whatever zone ssra was in.
I'm really more interested in this wolf.

Fwiw I remember when focus items came in, after Luclin. Can't recall a single thing outside of Ft and AoB prior too that. But then I can't remember a lot from 14 years ago.

Edit: mm found several wolf types in dawn shroud peaks I imagine I only ported from nexus I really didn't remember so many ports. Damn wolves
wtf ru talking about? P99 will never have nexus or any luclin zone. You don't remember wolves in nexus probably b/c the zone had 0 mobs at all.
  #110  
Old 05-08-2014, 12:26 PM
Kergan Kergan is offline
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So confused because of that post.
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