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  #61  
Old 05-03-2014, 05:54 PM
Origin Origin is offline
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Wizard in Velious pre-banes is absolutely horrid. So we'll have 6ish (iirc) months of bad. But post-banes it gets decent.

As for Kunark, wizard is hands down one of the most fun classes to play in raids. IB wiz crew represent!! In groups not so much. Especially before you get epic + rend robe.
  #62  
Old 05-03-2014, 09:22 PM
Clark Clark is offline
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Quote:
Originally Posted by Scikala [You must be logged in to view images. Log in or Register.]
I thought Wizards were burst, not sustained DPS...so you shouldnt expect to be on par with melee.

Plus the mobility/evac is nice...
This. Also better on raids than in groups. More versatile in group for PvP with ports and burst DPS.
  #63  
Old 05-03-2014, 09:31 PM
webrunner5 webrunner5 is offline
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You have to remember the very first person to make it to 50 on Red was a Wizard. [You must be logged in to view images. Log in or Register.]
  #64  
Old 05-03-2014, 10:17 PM
Messianic Messianic is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
You have to remember the very first person to make it to 50 on Red was a Wizard. [You must be logged in to view images. Log in or Register.]
Red's a different animal, and quadding for exp 55+ is so tedious as to be demoralizing.

::Quad::
::1% exp::
::~8 minutes elapse::
::Quad::
::1% exp::
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #65  
Old 05-04-2014, 05:16 AM
Ihova Ihova is offline
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Wizards job in group is to toss 1 nuke at the right percentage so its just enough to make it flee, saving healer mana. Other than that burn adds/casters, root if needed, port/evac.

Need to consider higher mana/int items and saves items for raiding. Tov dragons will just piss on you with aoe's w/o resist gear.

And as they pointed out, u need your epic and the nuke robe (any other free nuke items later on) to have sustained dps. Unless you got a chanter with you in group and as many mana regen items as you can get during vel.

If they decide to pull the spell buffs on items during late vel that will also help alot.
  #66  
Old 05-05-2014, 12:56 AM
Clark Clark is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
BiS rogues can do 4k in 12 seconds with a perfect duelist. Averaging closer to 3k. On a lure only mob, wizards are only doing about 1500-1800 in that time period. Rogues are just God tier dps :P
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  #67  
Old 05-05-2014, 09:34 PM
Ikonoclastia Ikonoclastia is offline
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On live we used to do seb with wizard friend all the time. He was a good guy, ported us a rounded and saved us from many wipes with evac. That was good enough for us. We pretty much all levelled up and grouped from newbs together.

I do remember him saying OOM a lot but meh
  #68  
Old 05-05-2014, 11:47 PM
Confit Confit is offline
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I love having a wizard in my group. Who cares about sustained DPS when my wizard buddy will give my group what it needs when it needs it. Whether it be burning a mob down, helping with CC via root/snare/stun, or evacs and ports. A well played wizard makes a group live through those oh crap moments when it counts!
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  #69  
Old 05-06-2014, 11:48 AM
twizztid twizztid is offline
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I feel your pain. At least you got a group in Seb lol..... I haven't gotten 1 I don't think and I'm a 60 wiz. I usually only cast 1 spell a fight unless there is a caster. Start your sunstrike around 60% ( depends on mob ). You want the nuke to hit around 30 ish % so that the mob has less run time, and allows chain pulls because the puller doesn't need to do the extra damage to make sure it doesn't keep hitting tank or running away.

Plus yes, our evac and stuff is sexy.
  #70  
Old 05-06-2014, 02:46 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Confit [You must be logged in to view images. Log in or Register.]
I love having a wizard in my group. Who cares about sustained DPS when my wizard buddy will give my group what it needs when it needs it. Whether it be burning a mob down, helping with CC via root/snare/stun, or evacs and ports. A well played wizard makes a group live through those oh crap moments when it counts!
When the mobs take 1-2 full minutes each to take down because the tank and other dps can't cut it, sustained dps becomes an issue.

Quote:
I feel your pain. At least you got a group in Seb lol..... I haven't gotten 1 I don't think and I'm a 60 wiz. I usually only cast 1 spell a fight unless there is a caster. Start your sunstrike around 60% ( depends on mob ). You want the nuke to hit around 30 ish % so that the mob has less run time, and allows chain pulls because the puller doesn't need to do the extra damage to make sure it doesn't keep hitting tank or running away.

Plus yes, our evac and stuff is sexy.
thanks i've been starting my nukes at 15% so i can always get the slain message. ill try it youre way
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