Quote:
Originally Posted by Reiker
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Luclin gets slighted because it was the first expansion that introduced good AND bad elements. The bad:
* Ridiculously horrible player models
* Poorly implemented centralized market
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Agreed. Luclin BEFORE the bazaar was great.
Quote:
Originally Posted by Reiker
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* "We're going to the moon!" is goofy
* Playable cat people are goofy
* Boring / redundant zone design
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Meh. I'd call this neutral rather than bad. I never played a Vah Shir either (not a furry here).
Quote:
Originally Posted by Reiker
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* Instant travel (but imo still enough of a pain in the ass to not be that bad)
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I thought was ok. Like you said instant travel but still enough of a pain to not be that bad. I still usually just looked around for a port because it could be 30ish minutes by the time you used Nexus to ghetto port and even then there were only what, like 6 locations? Maybe 4? I just remember NK, Gfay, DL, and GD. PoK books can die in a fire.
Quote:
Originally Posted by Reiker
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* Vex Thal is a piece of shit, perpetually unfinished end raid zone
* Paludal was too good for its level range, emptying classic exp zones
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Yeah - but to be honest I never used Paludal. More regarding Vex Thal, I thought emp cockblocking was ridiculous, even though I wasn't in a bleeding edge guild at the time especially when I saw screenshots of that one guild using 3 ogres and a coh bot (ogres to block the door for other guilds, coh bot to coh in guildmates). And yes I know cockblocking happened in every expansion.
Quote:
Originally Posted by Reiker
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* AAs (somehow some people think these are bad) really fleshed out classes, added all kinds of new gameplay elements, and gave something to exp for at max besides death buffer
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I remember hearing about AAs from another player before I read about them. Apparently they were going to be about "customizing" your character is what he said. I think this would have been better - and don't kill me here people but something more along the lines of arms vs fury vs prot warrior (at least that you would have to experience for). I think AAs done that way might have been better, but instead it was just how many AAs can you gather and make sure you min/max everything out.
Quote:
Originally Posted by Reiker
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* Awesome dungeons that were criminally underused like Acrylia Caverns
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I liked that zone and got to do the worm boss there before they revamped the zone with ring events.
Quote:
Originally Posted by Reiker
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* The first raid encounters that were completely epic, hardcore events (Ssra, Seru, Ring of Fire, even lower bosses like Shei had very unique elements)
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Agreed except I thought ring events were stupid.
Quote:
Originally Posted by Reiker
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* EQ really began to step up its scripted event game with not only raids but zones such as Hollowshade, which was always changing based on the race wars there.
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That's one zone I wish I had taken my alts to. I only remember running through it on a high level character and thought it was cool.