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  #31  
Old 01-20-2014, 06:52 PM
LizardNecro LizardNecro is offline
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I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.

Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.

This causes less interaction in EQ. EQ should promote grouping, not exclusion.
  #32  
Old 01-20-2014, 06:55 PM
loramin loramin is offline
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Don't the hybrid penalties go away in Velious? Hang in there ...
  #33  
Old 01-20-2014, 06:56 PM
phacemeltar phacemeltar is offline
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i would eliminate all iksars because they are gross. church.
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  #34  
Old 01-20-2014, 06:58 PM
Iumuno Iumuno is offline
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-Remove MQ, or at least Epic MQ.
-Remove hybrid xp penalty. It may be classic, but adds nothing to the game except make them the least played classes.
-TLC (Trivial looting code). Low and mid level drops are monopolized by high level farmers.
-Fix pet aggro
  #35  
Old 01-20-2014, 07:01 PM
LizardNecro LizardNecro is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Don't the hybrid penalties go away in Velious? Hang in there ...
Yep.

http://everquest.allakhazam.com/edit...rs_letter.html

With that said, the anti grouping sentiment for hybrids is so severe that I would implement this fix regardless of timeline. In other words, divide up group xp based on level, not based on class. This would make it so that hybrids are not shunned (like the poor Ogre SK).

Then in velious, one can remove the class penalties altogether. But I'd advocate removing the group penalty right away.
  #36  
Old 01-20-2014, 07:09 PM
Hitpoint Hitpoint is offline
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Maybe a bit late now, but remove epic MQs. Don't care if it's classic. I think MQ of epic pieces is really damaging to the server.
  #37  
Old 01-20-2014, 07:11 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Ever tried being an un-anon cleric in EC? [You must be logged in to view images. Log in or Register.]
You're talking to a level 60 druid who has been on this server for 3 years, who in that time has been /role once at the request of a raid leader recovering my corpse in PoFear. (Recovering a Fear corpse when guildless can be tough, and that was all he asked of me for his and his guilds help)

Yea. I have.

/tell SoW Please
/tell Port me to WC please
/tell Powerlevel me please
/tell Wolf Form me in Freeport/Qeynos/Highpass
/tell Pick me up in Feerott and port me to Karanas

etc. etc.

I've done each of those things and I've declined each of those things due to being busy.

That is just a part of being in a community.
  #38  
Old 01-20-2014, 07:11 PM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.

Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.

This causes less interaction in EQ. EQ should promote grouping, not exclusion.
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
  #39  
Old 01-20-2014, 07:20 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
Here's a snippet from a producers letter addressing some velious changes.

Quote:
http://everquest.allakhazam.com/edit...rs_letter.html

Classes no longer have a true class-based experience penalty, making it easier for people to play the class that they want to play, rather than the class that they feel compelled to play due to faster advancement.

Race based penalties are no longer shared with the group, and in truth are not severe enough to greatly impact the advancement speed of any particular race. Even the race with the worst penalty will level no slower than a human monk does now, and in truth will level faster due to the other changes that went in.
Does our xp penalty here on P99 not share with group?
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  #40  
Old 01-20-2014, 07:23 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
I love how people say this and then go "see, it's not a penalty".

Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you.

Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group.

That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro).

Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.
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Last edited by baalzy; 01-20-2014 at 07:31 PM..
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